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  #1  
Old December 20th, 2000, 07:38 PM
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Default Remaining issues

Here is a list of remaining issues that I found during my games:

1.) ECM/Combat Sensors broken. This is caused by a "misspelling" in all design files. It momentarily reads "combat to hit add" or "combat to hit dec" but should read "combat to hit offense plus" and "combat to hit defense plus".

2.) The AI constantly tries to upgrade some cargo units but fails to do so because it contains cargo. The AI should unload the cargo first (easy for fighters) or should not upgrade the cargo but instead use the ship. At the moment the ship hangs useless above a space yard and does nothing productive.

3.) The Supply Minister should take over ships without supplies from other ministers. At the moment especially colonizer are running short of supplies and try to reach distant planets (I had a colonizer with a 250 turns route!). As the AI is only producing so many colonizers and these are out to settle in the next millennium, the AI fails to colonize free planets in the vicinity if they became available (due to attacks for example).

4.) Generally, colonizers should not travel farther than Supplies + 1 system for example.

5.) The AI is ignoring the "avoid system" even if told to not enter these systems.

6.) The AI should not channel its space traffic through disrupted warp points. The AI throws away whole fleets this way.

7.) If a warp point is blocked by enemy forces, the AI should not try to move around them and spent all their movement points this way.

8.) The AI should attack satellite Groups above warp points and empty planets. I watched the AI several time to throw colonizer after colonizer without ever colonizing the planet. A combat fleet stand in the adjacent sector but never intervened.

9.) If you upgrade a damaged ship, all damaged components are repaired instantly, only the upgraded components need to be repaired after the upgrade.

Nevertheless, it's fun to play the game.

[This message has been edited by [K126]Mephisto (edited 20 December 2000).]
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Old December 20th, 2000, 07:57 PM

KiloOhm KiloOhm is offline
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Default Re: Remaining issues

quote:
8.) The AI should attack satellite Groups above warp points and empty planets. I watched the AI several time to throw colonizer after colonizer without ever colonizing the planet. A combat fleet stand in the adjacent sector but never intervened.



This is the biggest AI flaw I've seen, I once cleared a warp point out of his home system of his sattelites and replaced his sattelites with my own, this basically won the game for me since the AI kept trying to replace the satellites he lost and sending his sattelite placer to it's death again and again. He spent all his resources trying to replace the sattelites. Sad to watch.


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  #3  
Old December 20th, 2000, 08:41 PM
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Default Re: Remaining issues

All I have to say is ...

Get the new patch!



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Old December 20th, 2000, 09:17 PM
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Default Re: Remaining issues

Seawolf, this is with the new patch. At least I assume so as I've seen the retrofit problem with the new patch only.
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Old December 20th, 2000, 09:21 PM
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Default Re: Remaining issues

Yes, these issues are with ver 1.19. Take a look at my "blacklined" data files posted over in the scenario/mod section. You will see that the design files have not been updated for the new ability names.
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Old December 20th, 2000, 09:41 PM
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Default Re: Remaining issues

Jub,

Was talking about AI.

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