.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old October 28th, 2003, 09:11 PM
st.patrik's Avatar

st.patrik st.patrik is offline
Major
 
Join Date: Sep 2003
Location: The Forest of Avalon
Posts: 1,162
Thanks: 0
Thanked 50 Times in 11 Posts
st.patrik is on a distinguished road
Default Some minor UI gripes

A couple of things which I really hoped would be different/don't like:

1. You still don't get an account of how many casualties you suffered and or caused when you take over a castle. I had assumed this would be changed in Dom II - it seems like such an obvious hole. A message to the effect that I captured/didn't capture a castle isn't that helpful; a regular battle report would be much much more helpful

2. Only one pretender for each nation at a time. You can do the same thing with a pen and paper, but it's really tedious to have to redesign a pretender every time you switch between themes. [my example here is Ulm vanilla, for which I tend to field a master alchemist rainbow mage, vs. 'Iron Faith' Ulm, wherein I use a much more magically strong pretender, to get good bless bonuses.]

3. Light background for troops - makes it hard to see which is which in the recruitment screen, and makes them have a kinda blotchy outline. Aesthetic turn-off and functional irritation. ughh!

Those are my 3 main problems. The AI doesn't appear on my list because there's a lot of talk about that elsewhere, and it may be it's a lot due to independant strength setting. What do people think? Do you agree with these points, or do you have other things that you think really need to be changed?
Reply With Quote
  #2  
Old October 28th, 2003, 09:25 PM

licker licker is offline
Captain
 
Join Date: Sep 2003
Location: New Mexico
Posts: 990
Thanks: 13
Thanked 15 Times in 14 Posts
licker is on a distinguished road
Default Re: Some minor UI gripes

I agree with those points.

I also wonder if there is a way to tell from the F1 screen which provinces already have recruitment for that turn. Its a pain to go to each province and check whether or not you remembered to recruit. Of course its easy enough to do all recruitment at the end of a turn or something like that, but even when I do that I get confused from time to time, especially when I have different and interesting mages and priests to get from my indie provs
Reply With Quote
  #3  
Old October 29th, 2003, 02:27 AM

Jasper Jasper is offline
Major
 
Join Date: Sep 2003
Location: Oregon
Posts: 1,139
Thanks: 0
Thanked 0 Times in 0 Posts
Jasper is on a distinguished road
Default Re: Some minor UI gripes

Quote:
Originally posted by st.patrik:
3. Light background for troops - makes it hard to see which is which in the recruitment screen, and makes them have a kinda blotchy outline. Aesthetic turn-off and functional irritation. ughh!
Increasing the transparency of the gui sorted this out for me.
__________________
brass-golem.com
Reply With Quote
  #4  
Old October 29th, 2003, 03:00 AM
Saber Cherry's Avatar

Saber Cherry Saber Cherry is offline
Major General
 
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
Saber Cherry is on a distinguished road
Default Re: Some minor UI gripes

Unit stat numbers no longer line up in columns. It is now much harder to compare stats of two units.

What would REALLY be nice is to allow the display of two units simultaneously!!!!
__________________
Cherry
Reply With Quote
  #5  
Old October 29th, 2003, 03:11 AM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Some minor UI gripes

I strongly agree with #1. More detail in the casualty reports would be helpful too. So would a way to see which men have afflictions on the army view, without right-clicking each one.

#2 doesn't bother me. I wouldn't mind the requested feature, of course, but I don't think I'd use it much - it seems pretty fast to set up a Pretender/Empire, I personally try something different in every game, and I also don't do it very often.

#3 I'd have to think about more. So far it's just seemed to me that some of the unit graphics look better than in Doms I, and some of things actually don't seem to come out as well, even with a high resolution.

I agree with Saber Cherry that it'd be nicer if the attribute values lined up in a column.

Overall, I think the strategic map and battlefield graphics look much better, but without the right hardware and OpenGL drivers, are a lot slower. So far I haven't noticed much improvement in the rest of the GUI, but I haven't gotten used to it yet, so I may be missing some things.

One thing I wonder about is the castle display - it no longer includes turret interval - have they been removed?

PvK
Reply With Quote
  #6  
Old October 29th, 2003, 05:24 AM
st.patrik's Avatar

st.patrik st.patrik is offline
Major
 
Join Date: Sep 2003
Location: The Forest of Avalon
Posts: 1,162
Thanks: 0
Thanked 50 Times in 11 Posts
st.patrik is on a distinguished road
Default Re: Some minor UI gripes

Quote:
Originally posted by Jasper:
quote:
Originally posted by st.patrik:
3. Light background for troops - makes it hard to see which is which in the recruitment screen, and makes them have a kinda blotchy outline. Aesthetic turn-off and functional irritation. ughh!
Increasing the transparency of the gui sorted this out for me.
I'll give this a shot - thanks for the tip.

Does anyone on the Illwinter team have any response to these points? Johan? Johan? Kristoffer?
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:40 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.