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  #1  
Old January 21st, 2007, 04:48 PM
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Urendi Maleldil Urendi Maleldil is offline
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Default [In-Progress] Unofficial SEIV Expansion Pack

Since it seems that there are more than a few people are still playing SEIV, and MM is busy with the development of SEV, I thought it might be good to assemble an unofficial expansion pack.

I'd like to have this be a community effort, possibly adapting some of the mods, shipsets and graphics that are already out there. I won't be able to do this alone.

The expansion should match the look and feel of stock SEIV Deluxe 1.95c (so no QNP) and compatible with stock AI, data files, etc. A user should be able to unzip the expansion pack to their main data folder just like the ImageModpack.

If you have created a SEIV mod, post here if you want some of its content included in the expansion pack.

If you have a race style you want included, post here.

If you're interested in creating original content or adapting existinc content for use in the expansion pack, post here too.

And if you have any other ideas, then by all means post them here.

---------------------------------
The expansion should include:

New components and facilities
These should be balanced with stock components and facilities and correspond to any extended tech levels.

new races
These should contain both ship images and AI. Original sets only (so no Star Trek races)

new advanced racial traits
These could follow the same pattern as stock traits (separate tech area), or be embedded into the tech tree.

Expanded tech areas that were somewhat neglected in stock (like biology, chemistry, gravitational manipulation, drones and remote mining)

------------------------------------
Other Possible additions:

new planet types
new system or quadrant types
new ruin techs
new mounts
an honest-to-goodness scenario
new music
text file additions - design types, cultures, etc.
new events
new formations
new hulls
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  #2  
Old January 21st, 2007, 06:37 PM
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Default Re: [Planning] Unofficial SEIV Expansion Pack

To be honest we dont need an expansion pack (I myself am too busy playing the mods that people make)

besides there is the TMD mod and thats just for the A.I anyways
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  #3  
Old January 21st, 2007, 10:12 PM
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Default Re: [Planning] Unofficial SEIV Expansion Pack

Quote:
A user should be able to unzip the expansion pack to their main data folder just like the ImageModpack.
Such an "expansion" could not change much more than the default name lists.
Otherwise it breaks savegames and screws up multiplayer bad.
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  #4  
Old January 22nd, 2007, 02:51 PM
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Default Re: [Planning] Unofficial SEIV Expansion Pack

Quote:
Suicide Junkie said:
Such an "expansion" could not change much more than the default name lists.
Otherwise it breaks savegames and screws up multiplayer bad.
I forgot about that. Best to make it a regular mod then, and maybe include a copy of Matryx's SE4 Mod Launcher (if he's still around to ask).
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  #5  
Old January 22nd, 2007, 04:07 PM

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Default Re: [Planning] Unofficial SEIV Expansion Pack

racial cross-over techs!
And more than 1 level to unique techs. I've added 5 levels to each unique tech in my mod. Works well.
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  #6  
Old January 23rd, 2007, 09:54 PM
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Default Re: [Planning] Unofficial SEIV Expansion Pack

Quote:
bearclaw said:
racial cross-over techs!
And more than 1 level to unique techs. I've added 5 levels to each unique tech in my mod. Works well.
Having archaeological racial traits be required to get the most out of ruins is also nifty.
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  #7  
Old January 25th, 2007, 06:01 PM
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Default Re: [Planning] Unofficial SEIV Expansion Pack

Quote:
Ironmanbc said:
To be honest we dont need an expansion pack (I myself am too busy playing the mods that people make)

besides there is the TMD mod and thats just for the A.I anyways

I STRONGLY disagree with you here !!!

"WE" would very much like to see just such an Expansion Pack. The various things listed so far by Urendi Maleldil, Gandalf Parker,and the others are a perfect example that there IS just such an interest out there.

I personally think this thread is on the right track, and would be more than willing to offer whatever help and material I can.
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Old January 25th, 2007, 06:09 PM
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Default Re: [Planning] Unofficial SEIV Expansion Pack

Nothing we could do would really be "expansion pack" material, however (at least, in the real sense of an expansion pack, not the atrocities some big companies call "expansions"). An expansion pack would necessarily add much in the way of new hard code abilities and such.
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  #9  
Old January 26th, 2007, 03:45 AM
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Default Re: [Planning] Unofficial SEIV Expansion Pack

This effort would be more along the lines of an ADD ON pack.
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Old January 26th, 2007, 02:06 PM
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Default Re: [Planning] Unofficial SEIV Expansion Pack

Since the basic SEIV is something like 100 stars, 8 nations, and loads of other low settings that many of us might not even remember; I will certainly think of it as an expansion
But you are probably right. Add-On might work for sales.

Whoever wants to do the work can upload it to CafePress on a free account and let people go there to buy it. Id have no problem paying 10 or 20 dollars for it. And it certainly wouldnt bother me if the person got some dollars for the work.
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