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  #1  
Old October 27th, 2004, 06:43 PM

Wyxard Wyxard is offline
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Default Routing bug

I just experienced my 3rd routing bug in the
"try something something" game
In all 3 occurences, my army wins the battle, with the enemy routing and leaving the map, with my army and leaders intact, then when I look at the message, it says I lost, and the enemy controls the province.

In the Last battle, I had 13 leaders, most full of magic items, my first 2 casting rounds I cast Blades wind (x2 mages) and killed about 8 of 13 theugs, then the battle progressed to a victory for me, with most of my leaders alive (troll kings, wraith lords, Djinn, high level Vans), and yet when I look at the summary screen, it says I lost 12 of 13 leaders, and the enemy only lost 2. Clearly in contridiction to the film.

has anyone else experienced this bug? am I missing something? my troops were cursed by Doom spell, did this have anything to do with it? if so, this is way too powerful a spell. help appreciated

Wyxard
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  #2  
Old October 27th, 2004, 06:49 PM

Wyxard Wyxard is offline
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Default Re: Routing bug

clarification
Try something new game
playing on the World map
2 battles were direct movement against another player
1 leader windrided to enemy province
1 leader attacking AI indie that took province several turns earlier with random event
all 4 won on film, lost on main map
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  #3  
Old October 27th, 2004, 06:59 PM

Cohen Cohen is offline
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Default Re: Routing bug

I have some battle weirdness in heavy difference beetween the battle and the report.
The report is always the correct one.
Not only in that game, and against various options.
Dunno why, I've learned to live with that.
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  #4  
Old October 27th, 2004, 08:55 PM

alexti alexti is offline
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Default Re: Routing bug

Do you run the same Version of client as the server?
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  #5  
Old October 27th, 2004, 10:18 PM

Wyxard Wyxard is offline
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Default Re: Routing bug

the latter times it happened, I may or may not have been running exactly the same Version, but the first and maybe second time were early in the game, so I assume it was the same. besides, this still should account for the GROSS descrepancy between results, in the film I kicked ***, and killed a lot of his leaders, with most of mine surviving, and in the message, it said all but one of my leaders died, and he lost only 2 of 20+.
Plus I disagree that the message is the correct one and the film is wrong, (although I admit I may be a little biased) since I watched the battle unfold, and saw weak theugs die as they had bladewinds rain down on them,and I cannot believe the actual battle results would be that dramatically different in that most of them survived. Plus watching the film, you get a since of each die role being made, each hit being calculated, and see the men slowly lose hit points as they are hit, It follows logically how the code is set up. I beleive somehow the results may be calculated, the film generated, and then the results switched when sent to the message board and to the main code/program, which misrepresents them in the main game. (I hope someone can check this hypothesis)
Again, watching the battles, they all play out logically, then the results are way, way off in the other direction.

Any insights appreciated, as I ended up going AI, since I cannot see the fun in playing after spending so much time and resources raisng such a large army with lots of expensive leaders(gems and cash) and lots of large summoned creatures, only to have them decimated by a bug, then watching the enemy move closer to your now unprotected border.
Wyxard
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  #6  
Old October 28th, 2004, 12:55 AM
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Graeme Dice Graeme Dice is offline
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Default Re: Routing bug

Quote:
Wyxard said:
Plus watching the film, you get a since of each die role being made, each hit being calculated, and see the men slowly lose hit points as they are hit, It follows logically how the code is set up.
A single die roll that happens diffferently on your computer from the host is all that it takes to cause the rest of the battle to be widely different.

Quote:
I beleive somehow the results may be calculated, the film generated, and then the results switched when sent to the message board and to the main code/program, which misrepresents them in the main game.
The results are calculated by the host. It saves the seed to the random number generator at the beginning of the battle. The replay then takes this seed, and runs an identical algorithm to get the same results.

Quote:
Any insights appreciated, as I ended up going AI, since I cannot see the fun in playing after spending so much time and resources raisng such a large army with lots of expensive leaders(gems and cash) and lots of large summoned creatures, only to have them decimated by a bug, then watching the enemy move closer to your now unprotected border.
It's not a bug, you just got unlucky.
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  #7  
Old October 28th, 2004, 11:01 AM
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Default Re: Routing bug

A single dice roll actually does matter! As does restarting the server after patching!

Upgrading ongoing games seems to be troublesome anyway, as is mixing Versions: Someone here mentioned that it suffices to preserve the dom2.exe between patching, but this didnt seem to work well. Copying the entire directories seemed much better to me...

Although I wonder why it sometimes notices that the client is of the wrong Version (2.08 vs 2.12) and sometimes not (2.12 vs 2.14)?
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  #8  
Old October 28th, 2004, 11:12 AM

Wyxard Wyxard is offline
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Default Re: Routing bug

I was still running 2.12 as I didn't recieve an in game message or see one here that it had upgraded to 2.14
(above, when switched to 48 hours, he questions whether we upgraded)
so I guess this could result in the discrepancy, although my question now is, if I had the correct Version, would I have won on the main computer as well? ie did I see a valid film of how it should have basically panned out since my computer had all the data concerning the armies on both sides and somehow with the different Versions, my armies data was sent to the host incorrectly, so it ran the battle with erroneous data on my army, or would the patch have swung the battle completely the other way? and I think former is probably correct, since it is hard to see how I could have won one by so much and lost the other by so much.
so I guess I got screwed by not having the same Version running (since noone said anything)

in the future, games should probably stay the same Version for the whole game, to prevent these problems, since they basically ruin the game for some people and are so erratic

wyxard
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  #9  
Old October 28th, 2004, 11:25 AM
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Default Re: Routing bug

Quote:
Wyxard said:
so I guess this could result in the discrepancy, although my question now is, if I had the correct Version, would I have won on the main computer as well?
No, your replay would have shown you why you lost that many troops.
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  #10  
Old October 28th, 2004, 11:29 AM

alexti alexti is offline
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Default Re: Routing bug

Quote:
Wyxard said:
I was still running 2.12 as I didn't recieve an in game message or see one here that it had upgraded to 2.14
(above, when switched to 48 hours, he questions whether we upgraded)
so I guess this could result in the discrepancy, although my question now is, if I had the correct Version, would I have won on the main computer as well? ie did I see a valid film of how it should have basically panned out since my computer had all the data concerning the armies on both sides and somehow with the different Versions, my armies data was sent to the host incorrectly, so it ran the battle with erroneous data on my army, or would the patch have swung the battle completely the other way? and I think former is probably correct, since it is hard to see how I could have won one by so much and lost the other by so much.
so I guess I got screwed by not having the same Version running (since noone said anything)
2.12 and 2.14 have compatible turn files, so the only problem that arise from mixing them is that you won't see battle replays correctly. The results you see are correct according to the rules of the server Version. So if you have burning pearl on your commander, your 2.12 client will show he has 100% fire resistance, but in the battle on the server he will only have 50% resistance according to the server rules. Random number can also fall differently and affect results of the battle.

Btw, if you still have that turn, you can view it with 2.14 client and see what happened in the battle on the server.

Typically, there're few elements which are sensitive to randomness. For example, if you have mage scripted to antimagic, you may lose the battle if enemy flier's reach and kill him before he casts. If the random numbers fall differently and the mage survives, the battle can go completely differently.
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