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  #1  
Old March 29th, 2004, 06:41 PM

Amerasu Amerasu is offline
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Default Death Match Questions

Another newbie inquiry.

So far, when I get the Death Match message early in the game, I've been reluctant to send a champion. I don't want to lose a valuable unit early on.

So, a few questions, if I may:

- Do you send champions to the Death Matches early in the game?

- Do you ever send your pretender or just your best commander?

- A Man specific question; how strong are the Tuatha? Would they make a decent candidate for a death match or would that just be throwing them away?

Thanks for any help.

[ March 29, 2004, 16:43: Message edited by: Amerasu ]
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  #2  
Old March 29th, 2004, 07:03 PM
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Wauthan Wauthan is offline
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Default Re: Death Match Questions

You'll get a lot of different opinions on this one. In early game I send a champion that would be sure to either win, like say a level 5 priest with water9 blessing, or someone that would atleast take down one other participant, like an assassin or a melee commander with the selfdestruct item, berzerkers pelt or the amulet of lycantropy (the winner will more than likely pick the item up).

I only send the pretender in when I'm sure I can beat the snot out of every other pretender out there. Only a SC will have much use for the trident however.

Tuatha are strong enough to be able to slay most basic commanders, especially if they got the spells to back their melee.
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Old March 29th, 2004, 07:10 PM
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tinkthank tinkthank is offline
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Default Re: Death Match Questions

What Wauthan says is, as usual, 100% right.
If I may add my own tiny opinion: I rarely send a champion, period, unless I really want to eliminate some enemy commanders. I rarely send a champion not so much because I hate losing mine (although I do), but because I hate the prize. It's a halfway decent trident, but it's cursed so that you can never remove it.
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Old March 29th, 2004, 07:19 PM
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Taqwus Taqwus is offline
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Default Re: Death Match Questions

The trident gives quickness, which can be useful for a mage whom you would not give other hand gear to -- e.g. will not be giving a Staff of Elemental Mastery etc.
Early on, the XP bonus is also likely to land the winner a spot in the Hall of Fame and thus a heroic ability.
Even in SP, I sometimes sit out the first match and see what the AIs send; if a pretender wins, I'll prepare a few "gifts" for the next contest.
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Old March 29th, 2004, 07:29 PM
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Cainehill Cainehill is offline
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Default Re: Death Match Questions

So, the winner of the Death Match recieves the magic trident, which is actually a fairly decent item early in the game (since I've seen DM's announced on something like turn 2 or 3).

But, the trident goes in a hand slot, and it's cursed. So .... What happens if a commander that doesn't have hands wins the Death Match? A Dragon, say, or, heh, a Monolith?
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Old March 29th, 2004, 07:44 PM

Peter Ebbesen Peter Ebbesen is offline
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Default Re: Death Match Questions

In a deathmatch with n contenders, at least n-1 contenders will die. (It is possible that all n contenders die). Remember this, always.

Thus, unless you are absolutely sure that the contender is sending will win, you are not going to affect the outcome of the number of enemy contenders that will die.

With exception of a special case (dealt with in a moment), the real question is thus: Do you have a commander that
  1. will win almost certainly
  2. can actually use the trident and will never want to dump it in favour of a good sword, shield, bow, staff of elemental mastery &etc
  3. will at random be forced to participate in future deathmatces, no matter what you want him to do at the time

In most cases, the answer is no. Those strong enough to be near certain winners are nearly always magical creatures that benefit much more from magic-boosting or shielding items than from the quickness of the Trident and the extra XP gained from winning. Additionally, the higher the difficulty level of enemies, the nastier things you will meet so the more powerful you will have to be to win - and the less likely that it is a unit that will overall benefit from wielding the Trident.

(Note: In case the winner has no hands, he does not get the Trident. You could base around not even getting that one, but still risking life and limb, I guess, but that is a bit far out.]

In other words, there are exceptionally few cases where it pays to enter the Death Match with the intent to win. This is skewed by the number of human players to AI players, but a good baseline: Don't enter in order to win - it does not pay off.

[Unless you are Ermor and send a spare Dusk Elder. Dusk Elders will kill just about anything in a Death Match and it is hard to afford decent equipment for all your Dusk Elder's anyhow]

I promised a special case before, and this is it. You can enter in order to lose, and still gain. This is done by booby-trapping your contestant such that he will hurt the opposing contenders.

It should be immediately obvious that a booby trap based on inflicting massive damage on a single contender is useless. If you are not going to win, then there is only going to be one enemy survivor anyhow, so your killing off one is completely and utterly irrelevant.

In other words, what you are interested in is cursed items that the enemy will pick up. With a bit of luck, it will be given to the enemy that defeats your contender, who, if defeated, will hand it over to another contender &etc. Eyes of Aiming, Berserker Pelts, Knives of the Damned, Amulets of Lycanthropy, Armour of Thorns - only your imagination sets the limit - so long as you choose something cursed or immediately disabilitating (Fever Fetish).

[ March 29, 2004, 17:46: Message edited by: Peter Ebbesen ]
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