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  #1  
Old April 16th, 2007, 03:08 PM

aegisx aegisx is offline
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Default Strategy setting

How do you get the AI to assign a certain strategy to a design type? Boarding Ships are assigned Optimal Firing Range (in BM), which makes them pretty useless.
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Old April 16th, 2007, 03:27 PM

aegisx aegisx is offline
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Default Re: Strategy setting

No where in the AI files is Sys_Set_Vehicle_Design_Strategy() set. It sets the Fleet strategy with the player preference though. I am guessing it is defaulting to Optimal? If this is true, is it even possible for the AI to invade a planet or do anything else other then run or optimal firing range?
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Old April 16th, 2007, 03:41 PM

Phoenix-D Phoenix-D is offline
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Default Re: Strategy setting

Kwok probably just hasn't implemented that feature yet, since it was only added in the 1.33 patch.
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Old April 16th, 2007, 03:44 PM

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Default Re: Strategy setting

Oh, I did not realize it was a new function
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Old April 16th, 2007, 04:23 PM

aegisx aegisx is offline
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Default Re: Strategy setting

Success...

Adding

set bool_res :=

Sys_Set_Vehicle_Design_Strategy(sys_long_player_id ,design_id,"Capture Enemy Ships")

to the designcreation file in the function Add_Required_Components_To_Design at the case statement for Boarding Ships changes the ship strategy to Capture Enemy Ships.

There is probably a better place to put it, I just put it there because a case statement was already there and it was called.
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Old April 16th, 2007, 04:36 PM
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Default Re: Strategy setting

Yeah, it was on the v1.05 to-do list, but keeps getting pushed back. I'll improve the strategy choices for v1.07.
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