.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old April 23rd, 2004, 09:25 AM

Guest
 
Posts: n/a
Default Carrion Woods Reanimations

You should be interrested by a post sent by Kristoffer O. on the French PC4WAR forum
http://www.strataegis.com/forums/viewtopic.php?t=2691
Cheers

-----

Autosummoning:

10*(dom+growth+1) % chance (actually a d10 is used) of manikin reanimation if there are unburied corpses.
1+growth+magic% chance of mandragora - else manikin.

Also:

10*(dom+growth+1) % chance of carrion beast / pangaean manikin reanimation if the province is a forest.
1+growth+magic% chance of powerful stuff.

There might be some stuff prohibiting human manikin in forests (makng them beasts instead)

Reanimation:
Number: Priestlvl/2+(1D2-1)
Quality 10%

So, if you have ten provinces with dom5 (growth2+magic2) of which 5 are forests you would get about 9 manikin and 4 beasts each turn. Of these one or two would be powerful.
Reply With Quote
  #2  
Old April 23rd, 2004, 09:28 AM

Guest
 
Posts: n/a
Default Re: Carrion Woods Reanimations

Ooops, just realized that the Last exemple seems illogical.
Kristoffer wrote that autosummon in forests gives "1+growth+magic% chance of powerful stuff" then later "Of these (4 beasts) one or two would be powerful". If 1+2+2=5%, I'll be damn lucky if I get two powerful beasts out of a total of 4... that means 50%!
Should I understand that autosummon in forests gives 10 x (1+growth+magic) % chance of powerful stuff ?
Cheers
Reply With Quote
  #3  
Old April 23rd, 2004, 11:35 AM
Wauthan's Avatar

Wauthan Wauthan is offline
Second Lieutenant
 
Join Date: Dec 2003
Posts: 475
Thanks: 0
Thanked 1 Time in 1 Post
Wauthan is on a distinguished road
Default Re: Carrion Woods Reanimations

Thanks for the info Sunray_Be. Now if we could all put our collective wits together and come up with a good overall strategy for Carrion Woods. I still feel it's the most difficult faction to master. It's annoying to get your hiney handed to you by an AI set to easy.
Reply With Quote
  #4  
Old April 23rd, 2004, 12:36 PM

Guest
 
Posts: n/a
Default Re: Carrion Woods Reanimations

Quote:
Originally posted by Wauthan:
Now if we could all put our collective wits together and come up with a good overall strategy for Carrion Woods.
Mmmm, let me see, I think I've that already
Only a draft, but fairly comprehensive I think.

Here : http://www.freewebs.com/sunraybe/cw.doc

Cheers
Reply With Quote
  #5  
Old April 28th, 2004, 06:29 PM
Kristoffer O's Avatar

Kristoffer O Kristoffer O is offline
General
 
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
Kristoffer O is on a distinguished road
Default Re: Carrion Woods Reanimations

Quote:
Originally posted by Sunray_be:
Ooops, just realized that the Last exemple seems illogical.
Kristoffer wrote that autosummon in forests gives "1+growth+magic% chance of powerful stuff" then later "Of these (4 beasts) one or two would be powerful". If 1+2+2=5%, I'll be damn lucky if I get two powerful beasts out of a total of 4... that means 50%!
Should I understand that autosummon in forests gives 10 x (1+growth+magic) % chance of powerful stuff ?
Cheers
One or two out of 9+4. A powerful manikin is a mandragora. 1+2+2 = 5%. 5% out of 13 is one or, if you are lucky, two. Zero is not uncommon either. Slight miscalc on my part.
__________________
www.illwinter.com
Reply With Quote
  #6  
Old April 28th, 2004, 06:36 PM
Kristoffer O's Avatar

Kristoffer O Kristoffer O is offline
General
 
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
Kristoffer O is on a distinguished road
Default Re: Carrion Woods Reanimations

Has anyone played CW before and after 2.11. I would like to get some feedback. The changes are somewhat limited. Are they noticeable at all?

Reanimations
Dominion based reanimation
Survivability of manikin
Power of manikin
Power of unholy spells
Research - reanimate trade off

Comparisons with Ermor
__________________
www.illwinter.com
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:37 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.