.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old August 19th, 2001, 07:36 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Subjugation Tech

I've been working on creating a very evil racial tech tree (tentatively entitled "Subjugation Tech). The idea is to give them strip-mining facilities, forced labor camps, and such. The idea is for a facility that produces a lot of resources, but lowers the planets value. The facility extracts all three resource types and has built-in storage so that you won't lose all of the "stolen" resources.

I also wanted to add things such as Forced Breeding Camps, which would be like Replicant Centers but lower happines by alot. I've tried to make facilities decrease happines by using an ability such as:

Ability 7 Type := Change Population Happiness - System
Ability 7 Descr := Populations will grow angrier in this system (only 1 facility per system effective).
Ability 7 Val 1 := -20
Ability 7 Val 2 := 1

This makes the planet's happiness drop to indifferent pretty quickly, but it doesn't make it any lower. Forced breeding programs should cause riots after a few months or so, but I can't figure out how to do it.

Another facility I want to add is an Inquisition (or something similar). It would purge all dissidents from a conquered planet, by increasing happiness by 10% or so and having a negative population growth ability. Un fortunately, I tried making a negative Replicant Center ability and a negative population growth percent modifier, and neither of them worked.

The facilities for a subjugating race are at the bottom of Facility.txt. Anybody wanna offer me any ideas on how I can more successfully implement my ideas, or have any other suggestions?
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #2  
Old August 19th, 2001, 07:56 AM
Q's Avatar

Q Q is offline
Colonel
 
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
Q is on a distinguished road
Default Re: Subjugation Tech

"This makes the planet's happiness drop to indifferent pretty quickly, but it doesn't make it any lower."

Why does the happiness not go below indifferent?
Reply With Quote
  #3  
Old August 19th, 2001, 08:07 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Subjugation Tech

quote:
Originally posted by Q:
Why does the happiness not go below indifferent?


I have no idea why it doesn't go below indifferent. I changed the happiness modifier to -50 and I clicked end turn about 20 times when I was testing it and it never went below indifferent. Very strange.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #4  
Old August 19th, 2001, 10:57 AM
Slaughtermeyer's Avatar

Slaughtermeyer Slaughtermeyer is offline
Corporal
 
Join Date: Jul 2001
Posts: 142
Thanks: 0
Thanked 0 Times in 0 Posts
Slaughtermeyer is on a distinguished road
Default Re: Subjugation Tech

I've tried multiple "Anarchy Groups" missions against the same planet and the population there never went past angry, no riots.
__________________
Click here for "Hell No, We Won't Go" video.
Need an outlet for your sadistic impulses? Join the IDF!
Click here for the silenced side of the Mideast conflict (more here). Remember the USS Liberty and the Lavon Affair.

Click here and here to find out how close the George Washington Bridge came to being blown up on 9/11.

"For the wrath of God is revealed from heaven against all the iniquity and wickedness of men who unjustly suppress the truth." - Rom. 1:18
Reply With Quote
  #5  
Old August 20th, 2001, 01:19 AM

CW CW is offline
Second Lieutenant
 
Join Date: Jun 2001
Location: Australia
Posts: 409
Thanks: 0
Thanked 0 Times in 0 Posts
CW is on a distinguished road
Default Re: Subjugation Tech

Anyone ever managed to make a planet declare independence by using Anarchy Groups?
__________________
A propeller is just a big fan in front of the plane designed to keep the pilot cool. Want prove? Stop the prop and watch the pilot break out in a heavy sweat!
Reply With Quote
  #6  
Old August 19th, 2001, 05:10 PM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: Subjugation Tech

I notice that you have entered a non-zero value for the second value of the "Change Population Happiness - System" ability. I was about to post that this will not work in a system with any positive happiness modifiers because the game always chooses the "best" available modifier but I didn't know there was any ability to set different ability numbers like the movement generation ability. There is nothing in abilities.txt about this second value. Have you checked if this works when a UPC is in the system? If it does, this is an important change in the way this ability works and needs to be added to abilities.txt so people know it's there!

As for the apparent limits on how far it drops, there is a clear "amount of change per turn" limit in the happiness types. It might be that there is a typo or omission in the hard code somewhere that doesn't re-adjust this limit for facilities but only accounts for external events. So, it keeps comparing the value to the original value rather than what it has been changed to? Hmm.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:00 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.