|
|
|
|
|
December 28th, 2009, 02:16 PM
|
|
Second Lieutenant
|
|
Join Date: Mar 2008
Location: Treviso; Italy
Posts: 420
Thanks: 22
Thanked 19 Times in 13 Posts
|
|
heroes
1)There is a database like edi's one but with heroes?
2)There is a 4 handed weapon? if not, there is a way to create it?
|
December 28th, 2009, 03:33 PM
|
BANNED USER
|
|
Join Date: Dec 2009
Posts: 118
Thanks: 1
Thanked 7 Times in 7 Posts
|
|
Re: heroes
Two-hands on a weapon is beneficial due to the increased control surface and distance between the control points (the arms); much like it is harder to do a push-up with one arm than with two (even if, suppose, the single arm were made to be as strong as two).
Given this, a four-armed being couldn't really wield a two-handed weapon with two arms from the same side of its body and receive any benefit. Similarly, a 'four-handed' weapon wouldn't really be feasible, or much use, unless the being had such a shape that the four arms were set upon its body in such a way that each provided a significantly different angle from the other arms.
A humanoid would probably never achieve the necessary body shape. An insectoid might because an exoskeleton provides the sorts of hardpoints necessary to place appendages along the body were having many of them provides an actual benefit. However, an exoskeleton on a thing larger than an insect is itself a problem.
Despite what your suitors may have told you, size does matter.
|
The Following User Says Thank You to Ink For This Useful Post:
|
|
December 29th, 2009, 05:09 PM
|
BANNED USER
|
|
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
|
|
Re: heroes
Quote:
Originally Posted by Ink
Two-hands on a weapon is beneficial due to the increased control surface and distance between the control points (the arms); much like it is harder to do a push-up with one arm than with two (even if, suppose, the single arm were made to be as strong as two).
Given this, a four-armed being couldn't really wield a two-handed weapon with two arms from the same side of its body and receive any benefit. Similarly, a 'four-handed' weapon wouldn't really be feasible, or much use, unless the being had such a shape that the four arms were set upon its body in such a way that each provided a significantly different angle from the other arms.
A humanoid would probably never achieve the necessary body shape. An insectoid might because an exoskeleton provides the sorts of hardpoints necessary to place appendages along the body were having many of them provides an actual benefit. However, an exoskeleton on a thing larger than an insect is itself a problem.
Despite what your suitors may have told you, size does matter.
|
Being able to fire two crossbows would be of significant advantage. Or four.
I also don't agree with the rest of the analysis. Arms evolved to be useful - the same would likely be true for two armed creatures as much as 4.
As someone that once upon a time could do 300 one armed pushups -it wasn't significantly 'harder' than doing two handed pushups. Once you can do that many it is casual effort to do them either one handed or two.
|
January 1st, 2010, 01:59 PM
|
|
Corporal
|
|
Join Date: Jan 2007
Location: Next door...
Posts: 160
Thanks: 14
Thanked 12 Times in 4 Posts
|
|
Re: heroes
Quote:
Originally Posted by Ink
Two-hands on a weapon is beneficial due to the increased control surface and distance between the control points (the arms); much like it is harder to do a push-up with one arm than with two (even if, suppose, the single arm were made to be as strong as two).
Given this, a four-armed being couldn't really wield a two-handed weapon with two arms from the same side of its body and receive any benefit. Similarly, a 'four-handed' weapon wouldn't really be feasible, or much use, unless the being had such a shape that the four arms were set upon its body in such a way that each provided a significantly different angle from the other arms.
A humanoid would probably never achieve the necessary body shape. An insectoid might because an exoskeleton provides the sorts of hardpoints necessary to place appendages along the body were having many of them provides an actual benefit. However, an exoskeleton on a thing larger than an insect is itself a problem.
Despite what your suitors may have told you, size does matter.
|
why are you over-analyzing a game? it's a fantasy world, anything is possible
__________________
My life has the tendency to fall apart when I'm awake, you know?
|
January 1st, 2010, 10:39 PM
|
Second Lieutenant
|
|
Join Date: Jan 2004
Posts: 510
Thanks: 24
Thanked 31 Times in 12 Posts
|
|
Re: heroes
Quote:
Originally Posted by theenemy
why are you over-analyzing a game? it's a fantasy world, anything is possible
|
Probably because trying to understand how something can conceivably work, or not as the case might be, is as interesting and fun to some people as inventing something our of whole cloth without considering its practical implications is to other people?
Some people when confronted with the idea of a millipede with shoes think it is the best thing since sliced soup and dualwielding shotgun sized gunblades, other people consider the need for a shoemaker, possibly specialized shoe shops with extra patient personnel, and confront the issue of the socio-economic impact on shoeshiners. Wouldn't the world be boring if we all just waved away all critical thinking with the "a wizard did it!" rationale?
__________________
When I said Death before Dishonour, I meant alphabetically.
|
December 28th, 2009, 04:09 PM
|
|
Second Lieutenant
|
|
Join Date: Mar 2008
Location: Treviso; Italy
Posts: 420
Thanks: 22
Thanked 19 Times in 13 Posts
|
|
Re: heroes
i still think about bigger as a synonym for better but ok
|
December 29th, 2009, 01:15 AM
|
|
Captain
|
|
Join Date: Aug 2008
Location: Finland
Posts: 827
Thanks: 23
Thanked 27 Times in 27 Posts
|
|
Re: heroes
If you want to check out heroes, there is a map called heroview or something similar, that has all the heroes listed. I Don't know how outdated it is though...
|
December 29th, 2009, 12:26 PM
|
|
Second Lieutenant
|
|
Join Date: Sep 2008
Posts: 466
Thanks: 35
Thanked 95 Times in 60 Posts
|
|
Re: heroes
You might want to have a look at this thread I started on multi-heroes. Not definitive, but it's got some additional information.
I don't think there's any comprehensive list of vanilla game heroes specifically, but the units themselves are listed in Edi's DB and in lch's wiki. You can make some assumptions by perusing the AllUnits tab; if the unit name is Hero, assume it is. Some are documented in the Notes of that tab. Some you can infer by the fact that they have a unique name.
If you're using CBM, many more heroes are added by the "Worthy Heroes" portion of that, so you can see them documented in the mod text.
If you're up to the task of doing the documentation, it would be a nice resource :-)
|
December 29th, 2009, 04:39 PM
|
|
Second Lieutenant
|
|
Join Date: Mar 2008
Location: Treviso; Italy
Posts: 420
Thanks: 22
Thanked 19 Times in 13 Posts
|
|
Re: heroes
eh, i had the idea about a guide for all the heroes, but if i have to manually search any single of them it's not worth it
|
December 31st, 2009, 05:16 PM
|
BANNED USER
|
|
Join Date: Dec 2009
Posts: 118
Thanks: 1
Thanked 7 Times in 7 Posts
|
|
Re: heroes
two crossbows (or four) wouldn't be an advantage because it takes one whole body to reload and cock them. If you had two of them you'd spend twice as long getting them both ready to fire again (probably longer, since you'd have to prepare one, set it aside, prepare the other, pick them both up, aim them...). Also, since cocking a crossbow is done by the whole body, having four arms wouldn't help with that at all.
Finally, since there is no known vertebrate with more than four limbs, it is safe to assume that four arms would not, in fact, evolve to be useful.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|