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April 30th, 2004, 02:09 PM
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Lieutenant Colonel
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Join Date: Jan 2004
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Suggestion: Raising taxes: only in turn 2+ after conquering
For the following reasons, I would like to see the ability to jack taxes to 200% in a newly conquered province be possible only when you own the province for 2 turns (or, alternatively: if you have a supply line to a friendly fort, but this would require huge amounts of code change I bet).
The reasons a wise man pointed out to me: Sneaky troops taking over a province behind enemy lines can pillage to their hearts content, but they could also move on -- but the province's unrest will skyrocket due to taxation, so that the original owner is doubly penalized when he takes the province back.
This seems unbalanced simply because there is no counter to it and no reason *not* to do it: you get returns for zero risk, wheras pillaging requires that you spend a turn with your units reaping that money and causing unrest. Taxation gets you the short-term money and the annoying unrest for the original owner without any additional effort on your part.
One could imagine that inital conquerers need at least 1 month to install and take over the burocracy in a province which would allow them to double taxes.
Thus I suggest: Taxation raising in provinces newly conquered from enemy players is possible only after you own it for one full turn.
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April 30th, 2004, 02:33 PM
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Corporal
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Join Date: Apr 2004
Location: Winter Park, Florida
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Re: Suggestion: Raising taxes: only in turn 2+ after conquering
Hrrrm, interesting tidbit about the scout thing. Sounds like more of a problem with perhaps overexpansion and not keeping up a proper province defense than a problem with being able to raise taxes to 200 initially. What say you?
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Where the lion's skin will not reach, you must patch it out with the fox's.
Plutarch
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April 30th, 2004, 02:40 PM
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Major
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Join Date: Nov 2003
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Re: Suggestion: Raising taxes: only in turn 2+ after conquering
Quote:
Originally posted by tinkthank:
This seems unbalanced simply because there is no counter to it.
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How is there no counter to it? Province defense can defend against attacks from a few sneaks, and big sneaking armies are easily caught.
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April 30th, 2004, 02:46 PM
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Sergeant
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Location: Michigan
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Re: Suggestion: Raising taxes: only in turn 2+ after conquering
I'm inclined to agree with Anglachel. The nation that owns the province ought to be able to do what they want with it. Conversely, the nation that used to own the province deserves what they get for not defending it sufficiently.
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April 30th, 2004, 02:50 PM
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Major General
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Re: Suggestion: Raising taxes: only in turn 2+ after conquering
Bleh, whine, whine. The system is fine. Just learn to defend your own damn provinces. If you can't defend it, it's not yours anyway. Jacking taxes to 200 isn't uncounterable, anyway: Just demonstrate your annoyance to the offender by gassing his provinces instead. If every time he does this, his capitol gets hit by Black Death, he'll stop.
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April 30th, 2004, 06:47 PM
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Lieutenant Colonel
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Re: Suggestion: Raising taxes: only in turn 2+ after conquering
Quote:
Originally posted by Norfleet:
Bleh, whine, whine. The system is fine. Just learn to defend your own damn provinces. If you can't defend it, it's not yours anyway. Jacking taxes to 200 isn't uncounterable, anyway: Just demonstrate your annoyance to the offender by gassing his provinces instead. If every time he does this, his capitol gets hit by Black Death, he'll stop.
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I havent heard this tone from you before and it surprises me. My suggestion may be idiotic and useless, but I am certainly not whining.
To be frightfully honest, the suggestion came not from me but from my very capable opponent in a 2 player game whose arguments sound very reasonable to me.
Good day to you.
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