.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old April 30th, 2004, 02:09 PM
tinkthank's Avatar

tinkthank tinkthank is offline
Lieutenant Colonel
 
Join Date: Jan 2004
Posts: 1,276
Thanks: 0
Thanked 2 Times in 2 Posts
tinkthank is on a distinguished road
Default Suggestion: Raising taxes: only in turn 2+ after conquering

For the following reasons, I would like to see the ability to jack taxes to 200% in a newly conquered province be possible only when you own the province for 2 turns (or, alternatively: if you have a supply line to a friendly fort, but this would require huge amounts of code change I bet).

The reasons a wise man pointed out to me: Sneaky troops taking over a province behind enemy lines can pillage to their hearts content, but they could also move on -- but the province's unrest will skyrocket due to taxation, so that the original owner is doubly penalized when he takes the province back.
This seems unbalanced simply because there is no counter to it and no reason *not* to do it: you get returns for zero risk, wheras pillaging requires that you spend a turn with your units reaping that money and causing unrest. Taxation gets you the short-term money and the annoying unrest for the original owner without any additional effort on your part.
One could imagine that inital conquerers need at least 1 month to install and take over the burocracy in a province which would allow them to double taxes.
Thus I suggest: Taxation raising in provinces newly conquered from enemy players is possible only after you own it for one full turn.
Reply With Quote
  #2  
Old April 30th, 2004, 02:33 PM

Anglachel Anglachel is offline
Corporal
 
Join Date: Apr 2004
Location: Winter Park, Florida
Posts: 81
Thanks: 0
Thanked 0 Times in 0 Posts
Anglachel is on a distinguished road
Default Re: Suggestion: Raising taxes: only in turn 2+ after conquering

Hrrrm, interesting tidbit about the scout thing. Sounds like more of a problem with perhaps overexpansion and not keeping up a proper province defense than a problem with being able to raise taxes to 200 initially. What say you?
__________________
Where the lion's skin will not reach, you must patch it out with the fox's.
Plutarch
Reply With Quote
  #3  
Old April 30th, 2004, 02:40 PM
Teraswaerto's Avatar

Teraswaerto Teraswaerto is offline
Major
 
Join Date: Nov 2003
Location: Finland
Posts: 1,050
Thanks: 0
Thanked 2 Times in 2 Posts
Teraswaerto is on a distinguished road
Default Re: Suggestion: Raising taxes: only in turn 2+ after conquering

Quote:
Originally posted by tinkthank:

This seems unbalanced simply because there is no counter to it.
How is there no counter to it? Province defense can defend against attacks from a few sneaks, and big sneaking armies are easily caught.
__________________
Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
Reply With Quote
  #4  
Old April 30th, 2004, 02:46 PM

Vynd Vynd is offline
Sergeant
 
Join Date: Apr 2004
Location: Michigan
Posts: 309
Thanks: 0
Thanked 0 Times in 0 Posts
Vynd is on a distinguished road
Default Re: Suggestion: Raising taxes: only in turn 2+ after conquering

I'm inclined to agree with Anglachel. The nation that owns the province ought to be able to do what they want with it. Conversely, the nation that used to own the province deserves what they get for not defending it sufficiently.
Reply With Quote
  #5  
Old April 30th, 2004, 02:50 PM

Norfleet Norfleet is offline
Major General
 
Join Date: Jan 2004
Posts: 2,425
Thanks: 0
Thanked 0 Times in 0 Posts
Norfleet is an unknown quantity at this point
Default Re: Suggestion: Raising taxes: only in turn 2+ after conquering

Bleh, whine, whine. The system is fine. Just learn to defend your own damn provinces. If you can't defend it, it's not yours anyway. Jacking taxes to 200 isn't uncounterable, anyway: Just demonstrate your annoyance to the offender by gassing his provinces instead. If every time he does this, his capitol gets hit by Black Death, he'll stop.
Reply With Quote
  #6  
Old April 30th, 2004, 06:47 PM
tinkthank's Avatar

tinkthank tinkthank is offline
Lieutenant Colonel
 
Join Date: Jan 2004
Posts: 1,276
Thanks: 0
Thanked 2 Times in 2 Posts
tinkthank is on a distinguished road
Default Re: Suggestion: Raising taxes: only in turn 2+ after conquering

Quote:
Originally posted by Norfleet:
Bleh, whine, whine. The system is fine. Just learn to defend your own damn provinces. If you can't defend it, it's not yours anyway. Jacking taxes to 200 isn't uncounterable, anyway: Just demonstrate your annoyance to the offender by gassing his provinces instead. If every time he does this, his capitol gets hit by Black Death, he'll stop.
I havent heard this tone from you before and it surprises me. My suggestion may be idiotic and useless, but I am certainly not whining.
To be frightfully honest, the suggestion came not from me but from my very capable opponent in a 2 player game whose arguments sound very reasonable to me.
Good day to you.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:17 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.