|
|
|
Notices |
Do you own this game? Write a review and let others know how you like it.
|
|
March 16th, 2006, 11:21 AM
|
|
Corporal
|
|
Join Date: Nov 2005
Posts: 134
Thanks: 1
Thanked 7 Times in 6 Posts
|
|
Icon list question
JUst been going through all the various bits that come with the game..
In a file called "WINSPMBT_MasterIconList.txt" on many vehicles the turret 'graphic' has a value of 6976, eg icon #4 M113. I though this was the MG but 6976 ends up as a hull graphic.
Is this a special turret type code for vehicle that don't have turret graphics but have turret ability for their weapons?
Thanks
(Just waiting for WinSPWW2)
|
March 17th, 2006, 07:27 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,489
Thanks: 3,957
Thanked 5,693 Times in 2,812 Posts
|
|
Re: Icon list question
"6976" is a SHP file co-ordinate not a Icon number. It's a blank placeholder used to allow AAMG's on "turretless" vehicles
Don
|
March 17th, 2006, 08:50 AM
|
|
Corporal
|
|
Join Date: Nov 2005
Posts: 134
Thanks: 1
Thanked 7 Times in 6 Posts
|
|
Re: Icon list question
Thanks.
To understand that then 69 is the SHP file Icon0069.shp, and the 76 is the last graphic in this file, which is actually a blank one. Its #76 because you sort of start your individual counting from -1,(negative 1), the very first image in this file, since there are 79 images in the SHP file.
Also can I assume then the "WINSPMBT_MasterIconList.txt" file is not fully up to date,(version 2.5)?
|
March 18th, 2006, 10:32 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,489
Thanks: 3,957
Thanked 5,693 Times in 2,812 Posts
|
|
Re: Icon list question
The numbers listed in the Icon list like....
(6901,6976}, // 630. BREN CARRIER
.....are the numbers the game code uses to find things and the game code ignores the first SHP in a SHP file **AND** it counts everything starting at zero. SHPEdit, on the other hand, WILL read the first image in a SHP file AND it counts starting with one ( not zero )so when you open a SHP file like Icon0069.shp with SHPEdit it will report the last number as 78 but the game reads that last number as 76 so the game code is loading the 76th image in file 69 but SHPEdit "knows" this as 78.
If you want to see the Bren carrier in that same file you don't enter ' 1 ' into SHPEDit.....you add 2 to whatever is listed in the Icon list.....so 3 will show the Bren Carrier and 78 will show a single pixel to represent the "invisible turret" that allows 360 degree AAMG fire.
Don
|
March 18th, 2006, 11:59 PM
|
|
Corporal
|
|
Join Date: Nov 2005
Posts: 134
Thanks: 1
Thanked 7 Times in 6 Posts
|
|
Re: Icon list question
Thank, its slowly making sense..
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|