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  #1  
Old March 19th, 2004, 03:35 PM

Minrhael Minrhael is offline
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Default Ctis Desert Tombs

Is this another broken theme like the Jotunheim Utgard theme, or do I just not get it? 200 points and I get one reanimating leader who even after being made prophet can only cast level 4, not 5 unholy spells? Can't recruit any other reanimating leaders that I can see, but maybe I just don't understand death in the demo, first time I've tried it.

Hopefully the full game will arrive today or tomorrow and the manual will explain all of this to me, but feel free to answer in the meantime if you'd like, I'm terribly impatient

Thanks!
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Old March 19th, 2004, 03:40 PM

MCArt MCArt is offline
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Default Re: Ctis Desert Tombs

You need to summon the other leaders, which happen to be undead, through the use of death magic.

Your most powerful undead priest is a Tomb King who is Unholy-4 and costs about 23 death gems.

[ March 19, 2004, 14:03: Message edited by: MCArt ]
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Old March 19th, 2004, 05:05 PM
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archaeolept archaeolept is offline
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Default Re: Ctis Desert Tombs

yeah, first time I tried the theme I had a pretender w/out any death magic...

Anyways, while I wouldn't say it's broken, I would say it needs to be revamped. A little cheaper, and maybe another unit to make up for losing the water dancers (and swamp guards?), and having the usually amazing Lizard King be so useless (since he's no use for undead), and having had the starting Terror spell nixed.

so, try it again but w/ a death magic 4+ pretender. you can get undead production ramped up reasonably quickly.
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Old March 19th, 2004, 05:24 PM

Peter Ebbesen Peter Ebbesen is offline
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Default Re: Ctis Desert Tombs

Never underestimate the power of the Tomb Wyrms once you have got a few Tomb Kings reanimating more each turn - and having a domain that is hell to intruders is not too bad either.

EDIT: Mixed up Desert Tombs (the first part) and Miasma (the second part)

A steep price to pay, though.

[ March 19, 2004, 18:06: Message edited by: Peter Ebbesen ]
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Old March 19th, 2004, 07:56 PM

Norfleet Norfleet is offline
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Default Re: Ctis Desert Tombs

Quote:
Originally posted by Peter Ebbesen:
Never underestimate the power of the Tomb Wyrms once you have got a few Tomb Kings reanimating more each turn - and having a domain that is hell to intruders is not too bad either.
Desert Tombs isn't really hell on intruders. You're thinking about about Miasma, which diseases anything that isn't cold-blooded. Desert Tombs is merely a minor heat+1, death+1, innately. It's not a domain of total burnination like Ermor, which causes people to starve...but even Ermor's dominion is merely unwelcoming, rather than flat out hostile, like Miasma C'tis.
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Old March 19th, 2004, 08:06 PM

Peter Ebbesen Peter Ebbesen is offline
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Default Re: Ctis Desert Tombs

Quote:
Originally posted by Norfleet:
quote:
Originally posted by Peter Ebbesen:
Never underestimate the power of the Tomb Wyrms once you have got a few Tomb Kings reanimating more each turn - and having a domain that is hell to intruders is not too bad either.
Desert Tombs isn't really hell on intruders. You're thinking about about Miasma, which diseases anything that isn't cold-blooded.
Right you are. I was thinking of the "aarrrghhhhh-my-troops-are-diseased-and-dropping-in-front-of-my-very-eyes" feeling of Miasma.
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