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September 19th, 2000, 07:23 PM
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Captain
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Join Date: Sep 2000
Location: USA
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Creative Use of Black Holes
Some ideas to spice up those boring black holes!
1) Some people have requested controllable warp points. Perhaps black holes could serve this purpose. (There is even serious speculation from cosmologists to back this up.) Add a "singularity drive" tech tree that allows specially-equipped ships to get sucked into a black hole, and then spit out again somewhere else in the galaxy. Initially, they'd be damaged badly and the reentry point would be random. As research progressed, the damage would lessen and control of reentry would increase. Thus, a black hole system would actually be very valuable later in the game, and you'd have to think twice about using it as a border defense.
2) Or, instead of warping space, maybe they warp time. How about traveling into the future and bringing back technology? This should be expensive, unpredictable, and have a high death rate, but it sounds like fun! Maybe the result of a successful time travel could be an "artifact" with a use that is unknown until a specific tech is researched. Then, part way through the research, the scientists/engineers say, "Oh, that's what that artifact is." And the research turns out to be a lot cheaper than it would normally have been. This would encourage multiple time travel attempts, each with its attendant waste and human suffering -- but all for the greater good, so it's OK. ;-)
3) And to insure that some poor geeky dictator doesn't get left out, maybe there could be a way to purposely make large stars go nova and turn into black holes (destroying everything in the system of course). You'd have to control the system _totally_ throughout the process -- the slightest disruption would result in a worthless neutron star, or a nebula, or just some asteroid fields, or something like that.
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September 19th, 2000, 10:58 PM
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Corporal
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Re: Creative Use of Black Holes
Good ideas! Warping thru a black hole would be a risk and only worth it on a huge map that would have unclaimed systems by the time such tech colud be researched. Time travel - well it is sci-fi. Destruction - pity for the crews, hahaha.
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September 20th, 2000, 02:48 AM
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General
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Location: Ohio, USA
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Re: Creative Use of Black Holes
There is already a "create black hole" tech in the stellar manipulations tree. And a 'destroy black hole' too! As for those "special uses", they might be interesting additions when many, many other things are completed. I rather like the way they currently work, and would rather see some additional stellar types added. What about neutron stars, for example? These are different from black holes. And stars marked "unstable" should actually throw out storms, not just randomly explode every now and then. More details like that would make the game more interesting.
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September 20th, 2000, 04:50 AM
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Major General
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Re: Creative Use of Black Holes
I suppose it's rather irrelevant to this discussion of game mechanics, but I just wanted to throw in that I adore the black hole graphics.
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September 20th, 2000, 06:40 PM
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Corporal
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Re: Creative Use of Black Holes
Baron M. more space variables would be great and I agree they should be done before any changes to black holes.
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September 20th, 2000, 06:40 PM
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Corporal
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Re: Creative Use of Black Holes
I like the variety (and risk) black hole systems add to the game. I like to play with the option enabled that places wormholes ANYWHERE in the system, rather than at the edges. Sometimes, this places the wormhole jump points near or INSIDE the event horizon of the wormhole. Makes exploring a little more risky. Especially when you consider that not all worm hole sleading to blackhole systems are the "damaging" type wormhole.
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"nothing happens in a vaccum." - me
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nothing happens in a vaccum. - me
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