Quote:
Dedas said:
But the defender also needs to attack/repel the attacker and score a hit before the attacker must pass a morale check. So units with low attack and long weapons against units with high defense and shorter weapons is not very effective. And if they also have high morale they are almost never repelled. They do take a one HP damage though (protection counting) if they pass the morale check and the defender succesfully hits them with their repel attempt. All this according to the manual.
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1) repeller must hit the attacker
2) attacker must succeed in morale or abort his attacks. 3) only happens if attacker passes the morale check.
3) damage for repeller vs attacker is generated; if repeller would deal any damage to attacker, 1 point of damage is dealt
A hit is enough. Shield's don't help when you want to avoid getting hit... they only make it harder to get that 1 point of damage.
Knights of MA Man have:
morale 14
base defence 12: +3 mounted, +1 weapons, -6 armor+shield
parry: +6
Knights of MA Man have defence 10 before shield parry. That's not hard to hit, thanks to Pikes having att value of 1.
One note:
I'm not 100% sure about shield parry being ignored. I think it is ignored, but haven't tested it in any way.