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  #1  
Old July 28th, 2003, 04:17 AM

tesco samoa tesco samoa is offline
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Default Gamey Tactics and Bug Exploits Thread Talk

2. Building multiple training facilities on each planet in a sector (moons) to multiply the training rate.
disagree
3. Retroseries building.
disagree
7. Surrendering to the empire attacking you.
disagree ( depends on rules )
8. Intelligence projects.
disagree ( depends on rules )
9. Gifting/trading planets.
disagree ( depends on rules )
10. Gifting a planet for the primary purpose of keeping an another player alive.
disagree ( depends on rules and the eventual outcome of the agreement )
11. Tech sharing.
disagree ( depends on rules )
12. Gifting/trading population.disagree ( depends on rules )
13. Gifting/trading colony techs.
disagree ( depends on rules )
14. Min/maxing empire setup.
disagree ( depends on rules )
15. Allies laying mines in the same sector to get more than 100 mines in it.
disagree ( depends on rules )
16. Turtling yourself into a corner using Warp Point closers and System Gravitational Shields.
disagree ( depends on rules and how long they do it for)

Bah
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Old July 28th, 2003, 05:05 AM
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geoschmo geoschmo is offline
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Default Re: Gamey Tactics and Bug Exploits Thread Talk

Tesco, I am not sure what the point of your initial post is. Most of the items you have marked as "Depends on Rules". Does that mean you only think they are wrong to do if they are specifically mentioned by the game owner? If that is what you mean, that is exactly the reason Fyron included them in the list in the other thread. It's not intended to be a declarative list of things that are gamey. It's intended to be a list of things that are considered gamey by some people so the game owner would be advised to mention specifically at game setup if they are to be allowed. It's supposed to be a list of things to discuss prior to the game so that the game owner doesn't find himself in a situation after someone has done it in the game. New game owners may not know about all these possible issues, or anyone could simply forget one or two. Or worst of all the game owner could be aware of them but make an assumption that everyone thinks it is or isn't gamey and expect everyone else to think likewise. Using this list can help avoid those bad situations.

Geoschmo

[ July 28, 2003, 04:10: Message edited by: geoschmo ]
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Old July 29th, 2003, 12:03 AM
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Default Re: Gamey Tactics and Bug Exploits Thread Talk

PVK:
Quote:
How about ramming?
What does ramming have to do with gameyness?
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Old July 29th, 2003, 03:04 AM

tesco samoa tesco samoa is offline
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Default Re: Gamey Tactics and Bug Exploits Thread Talk

geo
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Old July 29th, 2003, 03:15 AM

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Default Re: Gamey Tactics and Bug Exploits Thread Talk

"What does ramming have to do with gameyness?"

It has nothing to do with speed, it doesn't miss, you can ram entire -stacks- of fighters..stuff like that.
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Old July 29th, 2003, 04:34 AM
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Default Re: Gamey Tactics and Bug Exploits Thread Talk

Quote:
Originally posted by Phoenix-D:
"What does ramming have to do with gameyness?"

It has nothing to do with speed, it doesn't miss, you can ram entire -stacks- of fighters..stuff like that.
But you can not ram fighters in simultaneous turn games. And for solo games, there is no such thing as a "gamey"
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