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August 10th, 2003, 07:54 PM
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Corporal
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Join Date: Apr 2000
Location: St John, WA
Posts: 149
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Resolutions
Has anyone come up with any kind of fix so the game will be full screen at higher desktop resolutions?
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Rich
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August 11th, 2003, 04:33 AM
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Lieutenant Colonel
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Join Date: Mar 2001
Location: Emeryville, CA
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Re: Resolutions
The game uses fixed-dimension *.bmp files for its appearance, so you're stuck with either 800x600 or 1024x768.
I think some people use batch files to switch resolutions, then start the game. I don't know of any way to switch it when you start the game, then switch back when exiting (other than hard-code changes, of course).
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August 11th, 2003, 05:47 AM
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First Lieutenant
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Join Date: Jan 2001
Location: Toledo, OH
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Re: Resolutions
I wonder...
What if you made larger .bmp's?
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Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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August 11th, 2003, 07:12 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Resolutions
The game code is probably designed to be at a fixed size in the various resolutions (or else it would strecth to the edges in larger resolutions, or be in a window), so larger bitmaps wouldn't have any effect.
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August 11th, 2003, 07:30 AM
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National Security Advisor
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Join Date: Nov 2000
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Re: Resolutions
Oh, they'd have an effect I bet.
The effect of only the center being visible in-game. Besides, many of the visuals are hardcoded.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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August 11th, 2003, 04:01 PM
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Major
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Join Date: Apr 2001
Location: Rosario, Argentina
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Re: Resolutions
It should be possible to write a script (maybe using windows scripting host) to change resolution to 1024x768 run the game and then change it back to a higher one. Don't ask me how to write it.
BTW IIRC you'll see a corner, not the center of a too large bitmap.
[ August 11, 2003, 15:02: Message edited by: Andres ]
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