|
|
|
 |

August 25th, 2003, 05:22 AM
|
Private
|
|
Join Date: Aug 2003
Posts: 1
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Star Wars Mod?
Anyone,
I am trying to find a working Star Wars mod for SE4G, but the one listed on the Malfador website (Star Wars Mod II) seems to lead to a dud link.
Where else can I look?
Thanks
Mike
|

August 25th, 2003, 10:47 AM
|
 |
Lieutenant Colonel
|
|
Join Date: Nov 2001
Location: Virginia
Posts: 1,311
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Star Wars Mod?
[Something Innocuous]...
...there was a "Star Wars/Sci-Fi Crossover Mod" done awhile ago. The guy who did it (Andres) had mentioned updating it to a full "Star Wars II Mod", but I'm not sure what the progress is on it (sounds like it's not done yet). His website may have further details...
Kuat Drive Yards
Or try posting to him on his mod thread here...
Star Wars Mod II
[ August 25, 2003, 11:48: Message edited by: General Woundwort ]
|

August 25th, 2003, 04:13 PM
|
 |
General
|
|
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
|
|
Re: Star Wars Mod?
All right, what's with all these "something innocuous" Messages? Trying to hide a flamewar in here? 
__________________
The Ed draws near! What dost thou deaux?
|

August 25th, 2003, 08:34 PM
|
Major
|
|
Join Date: Apr 2001
Location: Rosario, Argentina
Posts: 1,047
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Star Wars Mod?
This mod is not on the spaceports mirror.
The cyberways site has been coming offline from time to time lately, and perhaps will work again soon. It may work again in a few days.
Actually I haven't worked on my site lately, I have an incomplete mess in the cyberwars and spaceports servers. I'd also have to request extra space for this mod in spaceports, and uploading 20 Mb is hard using dial-up. Some other Users have also offered to host it.
The mod is not fully finished but the finished parts should be enough to make it playable.
Limitations are:
1- only the Empire and Rebels (probably also Outlaw races in next Version) have their onwn fully working racial traits. Other races will have to use the "standard SE4" racial trait or one of the former.
2- No AI has been optimized, AI should use "standars SE4" tech, random picked AI will do it by default.
3- I forgot to include nebulae pics from Fyron's Quadrant Mod Deluxe in the downloads, but I will next time.
Anyway, Mike, thanks for your interest, I would have abandoned this project if it wasn't for people like you bugging me from time to time.
|

August 25th, 2003, 09:09 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Star Wars Mod?
Andres, I will host your site on spaceempires.net if you would like. Space and bandwidth are not an issue. You can have a url like kdy.spaceempires.net (or whatever subdomain you want).
|

August 25th, 2003, 11:41 PM
|
Sergeant
|
|
Join Date: Apr 2002
Location: Coldwater, MI
Posts: 352
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Star Wars Mod?
I also am VERY interested in the Star Wars mod....just not sure of what to download and use....
__________________
NOW playing: Dominions 3; Diablo 2; Silverfall; Out of the Park Baseball 9; Wrestling's Finest
wanna check out a great Cards & Dice game? www.gwfwrestling.com/home.htm
I only know one language: Hillbilly
Your mileage may vary, but mine always stays the same
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|