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Old August 31st, 2003, 08:05 PM
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Default Mod idea: The Shrinking Galaxy

This idea was partly inspired by the Event Severity thread. It makes for an interesting strategic twist on the game, and is simple to implement.

Events.txt uses only one event - Close Warp Point. Change Settings.txt to make the event chances 1000, 2000 and 3000 (These should be tweaked, but they worked well for testing).

Now the game becomes a race to colonize away from the homeworld as quickly as possible as the warp point network breaks down. Stellar Manipulation technology becomes a high priority.

I originally included Open Warp Point as an event, but that one doesn't seem to do anything. It would have been interesting just to have the warp point network changing constantly...
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Old September 1st, 2003, 09:21 AM
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Default Re: Mod idea: The Shrinking Galaxy

Hmm... not a bad idea. I might have to start a PBW game using such a mod.
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Old September 1st, 2003, 09:31 AM
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Default Re: Mod idea: The Shrinking Galaxy

I'm confident that I've seen warp points open as random events - maybe it's a slightly different name?

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Old September 1st, 2003, 07:49 PM
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Default Re: Mod idea: The Shrinking Galaxy

interesting.
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Old September 1st, 2003, 09:46 PM
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Default Re: Mod idea: The Shrinking Galaxy

Quote:
Originally posted by PvK:
I'm confident that I've seen warp points open as random events - maybe it's a slightly different name?

PvK
Only two Warp Point events are mentioned in events.txt.

Warp Point - Closed
Warp Point - Opened

I even cut and pasted them to make sure I didn't miss something. The 'Opened' event never seemed to happen. I tested it once with a small galaxy, and saved tha map after 80 turns. All the WPs had vanished, and no new ones had opened.

If someone else wants to try it out...? Maybe I screwed up the events entry somehow, but I have no way to tell.
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Old September 1st, 2003, 09:52 PM
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Default Re: Mod idea: The Shrinking Galaxy

Hmmmmm... it's possible my memory is confused. Maybe I was just remembering having warp points close randomly.

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