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October 8th, 2003, 07:06 PM
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Major
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Join Date: Oct 2000
Location: New York, NY
Posts: 1,066
Thanks: 1
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AI Politics
I'm trying to see what I can do with the AI politics file. Right now I'm trying to make the AI propose trades and ask for gifts/tributes. It doesn't seem to be working.
Has anyone else tried anything like this?
I'm not sure I have the whole percent score thing worked out either.
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October 8th, 2003, 09:03 PM
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First Lieutenant
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Join Date: Jul 2002
Location: Brasil
Posts: 604
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Re: AI Politics
Take a look in the AI Campaing MOD created by JLS, he changed a lot of AI files, completely modifying the way the AI behaves in the game, and i remember that his AI's ask tributes/gifts...
__________________
Currently Playing:
Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
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October 9th, 2003, 05:31 AM
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Major
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Join Date: Oct 2000
Location: New York, NY
Posts: 1,066
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Re: AI Politics
Sorry, I meant offer tribute/gift.
The lines for asking for tribute are in there.
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October 11th, 2003, 06:22 PM
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Major
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Join Date: Oct 2000
Location: New York, NY
Posts: 1,066
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Re: AI Politics
I tried adding in in some new lines for offering trades, but they didn't work. No error Messages though.
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October 11th, 2003, 06:30 PM
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Lieutenant Colonel
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Join Date: Feb 2003
Location: RI. USA
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Re: AI Politics
Gifting and tribute sending may be some what risky to be programmed for the AI, se4 at this time does not have the proper save guards or sending opportunities for its AI… Hmm, maybe seV will have an advancement in this area
[ October 11, 2003, 17:30: Message edited by: JLS ]
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October 13th, 2003, 05:06 PM
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Major
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Join Date: Oct 2000
Location: New York, NY
Posts: 1,066
Thanks: 1
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Re: AI Politics
Well, no success. Oh well.
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