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Old October 13th, 2003, 12:29 AM

gravey101 gravey101 is offline
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Default Intel Comms Mimic Question

ok, here's the situation.
At war with Empire's A and B.
Have knocked empire A's intel down to the point where all my attacks are getting through.
I have intel 3 now, and want to use a comms mimic to break their treaty.
It's not clear to me which empire I should choose first when creating the project to ensure that I am actually sending the project against empire A's intel, not empire B.

Anyone know the answer ?
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Old October 13th, 2003, 12:48 AM
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Fyron Fyron is offline
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Default Re: Intel Comms Mimic Question

The empire that you target the project against (first pick) is who's CI you have to defeat.
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Old October 13th, 2003, 01:20 AM

gravey101 gravey101 is offline
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Default Re: Intel Comms Mimic Question

thanks!
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Old October 13th, 2003, 12:40 PM
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Default Re: Intel Comms Mimic Question

Ppl complain about how comm mimic is too powerful against the AI (And largely useless against humans).

Maybe you should have to defeat *both* sets of CI for the operation to succeed? (A bit late to be suggesting hardcode changes I know, but what the hey)
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Old October 14th, 2003, 12:26 AM

Baron Grazic Baron Grazic is offline
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Default Re: Intel Comms Mimic Question

I have to strongly disagree with your comment about it being "largely useless against humans".

In 1 PBW game, I used a "Communications Mimic" against an Empire to declair War on his Partner. They then fought a devistating War, never knowing that I started the entire War.
The result. The lossing Empire surrendered to me, and I easily polished off what remained of the 2nd.
It was all I could do, not to brag to both of them.
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Old October 14th, 2003, 12:46 AM
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Default Re: Intel Comms Mimic Question

Comm mimic is extremely powerful, and yours isn't the only game PBW it's decided.

It made a huge difference in the Paranoia game, and who could forget the tale of the alliance which was destroyed when Comm Mimic removed the trade between two partners, causing a maintenance chain-reaction. The afflicted partner tried the "fire on ship" order to eliminate many of their ships (I'm not sure if they were too far from shipyards to mothball, or if the player didn't think of it), which backfired and caused most of their planets to revolt (upset at all the lost ships!), which sent them into a real resource disaster.

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