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November 26th, 2003, 09:13 PM
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Corporal
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Join Date: Jun 2003
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Planetary Assault Mod
I can't seem to attach files in the Downlad forums. What do I need to do? It used to work.
Anyway, here is something I've been working on:
Planetary Assault Mod v0.9 11/25/2003
Purpose of mod:
To change the strategic importance of planets and planetary invasion. Inspiration came from the Pacific Theater in WWII
Changes:
Removed the ability to target planets from all weapons. Ships can no longer glass planets from orbit, they must either land troops or blockade. The exceptions are Neutron, Radiation,Virus, and Smart Bombs. The other planetary assault weapons are gone.
Weapon Platforms are removed. I left the tech in to stop the AI from giving me errors. I intend to add massive planetary weapons (think Ion Cannon from Hoth or the Death Star laser) in future updates.
One side effect of changing the targets for the weapons is that ship weapons no longer target fighters. Point-Defense still works. A player must use fighters to engage other fighters.
Another side effect is that I had to divide fighter weapons between targeting fighters and ships. Although I did not originally want this, I think it adds some new dimensions to space combat.
Fighter vs Ftr\Sat\Seekers\Drone weapons:
Small AP Beam
Small DUC
Small Meson BLaster
Small Electric Discharge
Small Telekinetic Projector
Small Time Distortion Burst
Small Incinerator Beam
Fighter vs Ship:
Small Phased - Polaron Beam (to take advantage of the shield skipping)
Small Anti - Matter Torpedo
Small Crystalline Torpedo (I added this. It's essentially an AM torpedo that skips armor and costs more Rads)
Kamikaze Warhead
Small Rocket Pods
Small Shard Cannon
Small Acid Globule
Small Shield Depleter
Small Graviton Beam
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In the future I intend to create new one-shot weapons for satellites and massive weapons on planets. I'm also trying to redo the entire troop setup to create larger units with more variety. I need to get the graphics done for that, though.
Any suggestions, bugs, or ommissions? Please let me know, this is only my second mod and I'm still hammering things out.
[ November 26, 2003, 19:15: Message edited by: KnidVermicious ]
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November 26th, 2003, 09:15 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Planetary Assault Mod
Quote:
I can't seem to attach files in the Downlad forums. What do I need to do? It used to work.
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The uploads module was not reinstalled when the server was upgraded. If you can, email the mod to me at admin at spaceempires dot net and I will post it on there for you. Otherwise, we can find an alternate means to get it on there, such as a temporary FTP account.
[ November 26, 2003, 19:15: Message edited by: Imperator Fyron ]
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November 26th, 2003, 09:26 PM
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Corporal
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Join Date: Jun 2003
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Re: Planetary Assault Mod
I emailed it to you. Thanks Fyron.
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November 26th, 2003, 10:21 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Planetary Assault Mod
All I got was a 0 KB text file? Try zipping the mod up instead.
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November 26th, 2003, 11:22 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Planetary Assault Mod
You can upload it to ftp://imagemodserver.mine.nu/uploads alternatively.
Just click OK when your browser complains about not having read-permission, then drag and drop your ZIP or RAR file.
I can then move it to the miscellaneous section of http://imagemodserver.mine.nu for you to link to.
__________________
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November 27th, 2003, 04:08 AM
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Corporal
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Join Date: Nov 2002
Location: Vancouver, Canada
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Re: Planetary Assault Mod
Will the AI automatically start invading planets with these changes you are proposing or are there other things that you will need to change to make this work? I find this very cool as I also believe that it's more useful to invade then to "glass."
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