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Old November 28th, 2003, 03:53 PM
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Default Status of systems not presently seen

I have been thinking following thing (like propably many others). If your ship goes through colonized system and then leaves it you immediately lose all the information of that system (except the location of planets and their atmosphere) if you do not take a print screen and glue it onto your wall. This is not situation in real world. It would not be very difficult to do like this (mimicing real world situation):

When your ship leaves system, you still see all those things what you saw whn your ship went throug it. When you would look that system at galaxy map, you would see that view until another ship goes throug that system. There could be little counter at the upper left corner on the system showing how many turns has passed since Last update (so you would be aware of how reliable the screen is). It is that there is no update of ship locations and planet ownerships (mineral status, population, etc.) until next voyage. It would be tremendous enchancement for your game, though, it would make sensors little less useful.

Do we see that on SEV?
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Old November 28th, 2003, 05:29 PM
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Default Re: Status of systems not presently seen

I second your proposal, I admit I tend to use the System notes just for that purpose. (System Alpha Centauri, controlled by the Fiendish One, sixteen juggernauts sighted closing in with our wormhole.) That is especially true for long games, when you don't even know who owns what systems if you are no longer present there.

Or alternatively, I may launch old savegames just to check what was going on at this peculiar moment. But at any rate, i would like to see such a feature in SEV.
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Old November 29th, 2003, 02:30 AM
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Default Re: Status of systems not presently seen

You could use the "Omnipresent View of all systems" option in your games to get an effect somewhat close to what you've described, but it wouldn't be a snapshot; it would be more like having an invisible satellite in the system(s).
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Old November 29th, 2003, 02:48 AM
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Default Re: Status of systems not presently seen

The reason this was not done is because it would increase the size of some parts of savegame files (some large parts) by 20 fold...
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Old November 29th, 2003, 04:16 AM

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Default Re: Status of systems not presently seen

I totally agree with this ideas. I hardly ever bother to take notes, and of course some times I regret it.
The computer is much better on recording storing this kind of data than a human being.
This could just be recorded locally, a file is generated when the player views a system for a 1st time each turn. There's no need to send that information to the server, hence turn files will not get bigger.

Omnipresent View of all systems provides real-time data, that is not what is intended.
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Old November 29th, 2003, 04:32 AM

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Default Re: Status of systems not presently seen

i suppose what we need is an adapted Version of Fog of War. you see the basics (colony owners, static installations etc) but thats about it
Wasnt it that way in SE3?
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