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December 26th, 2003, 04:26 PM
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Colonel
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Location: Colorado
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Weapon with +To Hit?
I thought there was such a weapon. I thought it was the Wave - Motion Gun. But I look in Components.txt and I find this.
Quote:
Name := Wave - Motion Gun III
Description := Long range high intensity fusion beam.
Pic Num := 23
Tonnage Space Taken := 70
Tonnage Structure := 70
Cost Minerals := 800
Cost Organics := 0
Cost Radioactives := 400
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 30
Restrictions := None
General Group := Weapons
Family := 2009
Roman Numeral := 3
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := High-Energy Discharge Weapons
Tech Level Req 1 := 10
Number of Abilities := 0
Weapon Type := Direct Fire
Weapon Target := Ships\Planets
Weapon Damage At Rng := 140 140 140 140 140 140 140 140 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type := Normal
Weapon Reload Rate := 3
Weapon Display Type := Beam
Weapon Display := 3
Weapon Modifier := 30
Weapon Sound := wavegun.wav
Weapon Family := 9
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Is there a weapon that has a better chance of hitting things?
Why did I think it was the Wave - Motion Gun?
What good is the Wave - Motion Gun?
[ December 26, 2003, 14:26: Message edited by: Loser ]
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December 26th, 2003, 04:43 PM
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General
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Re: Weapon with +To Hit?
Actually isn't the Weapon Modifier = 30 the bonus to hit? I thought it was so, but I may be mistaken. (Fyron?)
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December 26th, 2003, 05:03 PM
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General
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Re: Weapon with +To Hit?
Yep, 'Weapon Mofidier' is the 'to hit' bonus. All of the 'high energy' weapons have a bonus to hit, don't they? Ripper Beam, Incinerator beam, and Wave-motion Gun should all have bonuses. Many mods give a bonus to Torpedos, too, to simulate their guidance systems.
[ December 26, 2003, 15:03: Message edited by: Baron Munchausen ]
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December 26th, 2003, 05:06 PM
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Colonel
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Re: Weapon with +To Hit?
Ah, good.
grumbles about Talisman
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December 26th, 2003, 06:01 PM
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Brigadier General
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Re: Weapon with +To Hit?
These are the weapons that have a to-hit bonus (from the FAQ):
2.8.3 Point Defense Cannons (PDC)’s get a 70% to-hit bonus. (components.txt)
2.8.4 Incinerator beams get a 10% to hit bonus. (components.txt)
2.8.5 Wave-motion Guns get a 30% to hit bonus. (components.txt)
2.8.6 High-energy magnifiers get a 30% to hit bonus. (components.txt)
2.8.7 Tachyon canons get a 10% to hit bonus. (components.txt)
2.8.8 Mental singularity generators get at 20% to hit bonus. (components.txt)
Note that none of these bonuses are mentioned in-game.
Slick.
[ December 26, 2003, 16:06: Message edited by: Slick ]
__________________
Slick.
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December 26th, 2003, 06:20 PM
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Colonel
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Re: Weapon with +To Hit?
Thanks, Slick. I thought it was in Components.txt as an 'ability' so I was pretty puzzled.
Next Question: the Wave - Motion Gun fires once every three turns, does twice its tonnage in damage (base) at range eight, and in large battles many ships will only Last one turn; is this a worthwhile weapon to use against Talisman-wielding opponents (Research cost unconsidered)?
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