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January 14th, 2004, 02:08 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Characteristics (BUG)
I have noticed that at times my bonuses in characteristics seem to to be working in reverse. Case in point, in a game that I am now playing against another RL person I have maitenance set to impressive, yet I am struggling with minerals each turn. I set up a game to run with Maitenance set to 100% and not above, and I have many more minerals per turn with more ships and less mineral producing worlds.
Also the same can be said about Intel / research and many other settings in the Characteristics. I think that they are working in reverse.
It sure as hell seems like they are. I am saving my game files to verify this later.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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January 14th, 2004, 02:19 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Characteristics (BUG)
Please make savegame files where you can verify this available ASAP. I do not think any of them are working in reverse myself, so please prove me wrong. 
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January 14th, 2004, 03:14 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: Characteristics (BUG)
They sure feel as if they are working against me that is for damn sure.
It like having a ball an chain tied to your feet, you just can't get ahead even with the bonuses, its like they are working in reverse.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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January 14th, 2004, 03:29 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: Characteristics (BUG)
But they are not. Just made a game with a race that has 110 Maint Apt and 130 Minerals Apt.
HW: 5 mineral miners, on 98% value planet
6664 minerals production
5*800 = 4000
4000*.98 = 3920
30% bonus from pop, 10% from happiness
So, 130+30+10 = 170
70% bonus
3920*1.7=6664
The math leads to the same value generated in-game.
Next I built an escort with 3 supply pods and 6 ion engines I. Minerals cost is 3450.
Base maint would be 3450*.25 = 863
The game has me pay 517 for it.
110 Maint Apt.
So, that makes 15% base maint rate.
3450*.15 = 517.5
Conclusion: seems to be working fine to me.
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January 14th, 2004, 03:41 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Re: Characteristics (BUG)
I am telling you Fyron, it feels as if my feet are in glue.... I can't get ahead to save my empire.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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January 14th, 2004, 03:42 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
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Re: Characteristics (BUG)
Maybe it would comfort you to know that most of the best players run mineral deficits for a (relatively) long time... those initial resources help a lot. 
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