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  #1  
Old February 3rd, 2004, 02:33 AM
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Atrocities Atrocities is offline
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Default An Interesting Problem (Modding Help Needed)

I have been plugging away on the STM mod all night, and for the most part all seems to be going well.

I have however ran into an interesting problem

I assume my problem stems from each races Settings file.

When I set the game to start with max tech, non of the race designs ships larger than 500 kt until after turn 20. I noticed this in the settings text for each race and was wondering if there was a work around for this?
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  #2  
Old February 3rd, 2004, 02:48 AM

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Default Re: An Interesting Problem (Modding Help Needed)

Quote:
Originally posted by Atrocities:
I have been plugging away on the STM mod all night, and for the most part all seems to be going well.

I have however ran into an interesting problem

I assume my problem stems from each races Settings file.

When I set the game to start with max tech, non of the race designs ships larger than 500 kt until after turn 20. I noticed this in the settings text for each race and was wondering if there was a work around for this?
This is/was with a simu or LAN game, it sure raises havok with AI Colonizing when over 499+ kt.
I was under the impression this was already fixed with v184g.

In addition your AI settings file may help this:


You may have this.



Ship Size Tonnage From Start 1 Amount= 510
Max Ship Size Tonnage From Start 1 Num Turns 20
Max Ship Size Tonnage From Start 2 Amount := 610
Max Ship Size Tonnage From Start 2 Num Turns := 40
Max Ship Size Tonnage From Start 3 Amount := 0
Max Ship Size Tonnage From Start 3 Num Turns := 0

If you had above, then please try below pre v178g work around.

Max Ship Size Tonnage From Start 1 Amount := 510
Max Ship Size Tonnage From Start 1 Num Turns:= 1
Max Ship Size Tonnage From Start 2 Amoun := 0
Max Ship Size Tonnage From Start 2 Num Turns = 1000
Max Ship Size Tonnage From Start 3 Amount:= 0
Max Ship Size Tonnage From Start 3 Num Turns:= 0

[ February 02, 2004, 13:09: Message edited by: JLS ]
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  #3  
Old February 2nd, 2004, 03:01 PM
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Default Re: An Interesting Problem (Modding Help Needed)

Thanks JLS, I will give it a whirl.
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  #4  
Old February 2nd, 2004, 03:06 PM
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Default Re: An Interesting Problem (Modding Help Needed)

I would love to know enough about modding to be able to go through all the STM's Race AI's and set them up so they rocked.

But I know nothing next to zero when it comes to this, and the learning curve has been steep.

Not to mention that modding these files is a very detailed and time consuming process.
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  #5  
Old February 2nd, 2004, 03:18 PM
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Default Re: An Interesting Problem (Modding Help Needed)

Question 2

Ok, what do I need to do in order to get the AI to properly design a new design that I have added in the VehicleSize file?

For excample, I added the War Station to the vehicleSize file and when I come to it in a game the AI has designed one, but it only has shields.

How can I get the AI to add weapons and other components to this base automatically?
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  #6  
Old February 2nd, 2004, 03:26 PM

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Default Re: An Interesting Problem (Modding Help Needed)

Your (STM/AST MOD) is the best we may ever see in se4 and your AI is truly coming along very well.
Your Standards are truly unrivaled
and any individual that Played will know this statement is not bull or just being polite;

The STM is the finest MOD in all aspects.

[ February 02, 2004, 13:27: Message edited by: JLS ]
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With or without all Warp points, Finite resources, same starts and Simultaneous movement


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