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December 20th, 2000, 03:06 AM
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Major General
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Join Date: Sep 2000
Location: Midlothian, Va, USA
Posts: 2,142
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Ahem....AI don\'t mass you say...
ya'll ain't played that GO Grappa..the two-headed pink things I was Last night...had a nice war going with them...knocked a system with plague ships and another by take-over with troops when boom the SOB came and ripped thru a system of mine with 22 dreadnaughts and 6 other ships (a bunch had died in minefields and satelite screeeen I had at the warp point..
humph, I must had a "special" AI that ya'll ain't seen.
SOB has been tearing me a new one all along...
or maybe ahm just that idjit I posted about earlier...
oh well, back to the blood bath....
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December 20th, 2000, 04:55 AM
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Lieutenant General
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Join Date: Dec 2000
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Re: Ahem....AI don\'t mass you say...
Good luck. 
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December 20th, 2000, 04:13 PM
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Second Lieutenant
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Join Date: Aug 2000
Location: New York, New York USA
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Re: Ahem....AI don\'t mass you say...
Wel the AI isn't as bad as everyone ( who Posts on this Boards anyway ) thinks
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Seawolf on the prowl
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Seawolf on the prowl
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December 20th, 2000, 07:36 PM
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Major
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Join Date: Nov 2000
Location: Biddeford, ME, USA
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Re: Ahem....AI don\'t mass you say...
I agree, Seawolf.
I think some people are beating up the AI without trying some of the harder settings in the game setups. Apply the current patches, give the AI all the bonuses and set up small galaxies. It can be difficult!!!
I know some of you are already groaning about how the AI is still too easy. Some of us don't have all that tactical 'genius' at our command and like to win once in a while.
OK, I'm ready for the flames now....
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December 20th, 2000, 08:34 PM
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Second Lieutenant
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Join Date: Aug 2000
Location: New York, New York USA
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Re: Ahem....AI don\'t mass you say...
Hurm,
Just was wondering what the correlation of people saying the AI is "easy" to the people who modify the text files..
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Seawolf on the prowl
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Seawolf on the prowl
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December 20th, 2000, 08:38 PM
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Corporal
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Join Date: Nov 2000
Location: Idaho, USA
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Re: Ahem....AI don\'t mass you say...
Previous to this patch, I have been playing in a 254 system galaxy with all the planets set at huge with as many as 12 per system...makes for a lot of powerful races. I created 8 5000 point races and along with the computer generated ones, I have 20 players in the game. I also set high bonus and high difficulty. Also I created a couple more ships per race, one as a science ship and the other bigger than a dreadnought that I call a battlestar (for lack of a better name) both of these all the races use extensively. So far out of 20 players I have never got above 10th place (even after re-playing it many times). Some races focus on production, some on huge fleets, others on massive intell projects...it has been extremely tough to keep up even using mines and such. I find that if the AI wants a system, they go to no end to get it...even busting through my minefields...and I have seen races declare war on me for not responding to their diplomatic Messages. I dont know about everyone else, but fighting several of these races at once has been extremely difficult. I consider this game with all its editing capabilities and setup options far superior to any of the 4X games in the past. Not since the original MOO have I spent so much time with a space game.
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