|
|
|
 |

February 26th, 2004, 05:12 AM
|
 |
Corporal
|
|
Join Date: Mar 2003
Location: New Westminster, Canada
Posts: 130
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Strange Agoraphobic AI
What would cause an AI to stay in it's home system?
I have created 10 AIs for use with my mod. They're all very similar. I tested them all many, many times using omnipresent mode, so that I can see what they're all doing on the galactic map. However, when I sat down to play, I've learned they act *very* differently when the omnipresent mode is taken off.
I've tested all the AIs. All but 2 will do the following:
- Start out OK.
- Colonize all planets in home system
- Build one more colony ship
- Colony ship stays at home planet
And that's it. It won't venture anywhere else. Bothersome. Any ideas?
|

February 26th, 2004, 05:20 AM
|
 |
Lieutenant Colonel
|
|
Join Date: Jul 2001
Location: Orlando, FL
Posts: 1,259
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Strange Agoraphobic AI
Do you have them set to build at least one attack ship while in Exploration state? AIs only explore using designs designated as attack ships; no other types will use unexplored warp points. Using omnipresent view, the AI has effectively explored everything and should expand normally. This is one possible cause, at least, of what you're seeing.
[ February 26, 2004, 03:21: Message edited by: Krsqk ]
__________________
The Unpronounceable Krsqk
"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
|

February 26th, 2004, 05:22 AM
|
 |
Corporal
|
|
Join Date: Feb 2004
Posts: 127
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Strange Agoraphobic AI
Do they have the Xenophobic cultural trait?
__________________
Games played: Baldur's Gate, Baldur's Gate II, Planescape - Torment, Fallout 2, Super Robot Wars 3(English translation), Final Fantasy IV(Fan-translated version) Final Fantasy VI, Final Fantasy - Mystic Quest, Dragonball Z: Legend of the Super Saiyan, DBTC, X-COM, Deus Ex, Thief I+II, Space Empires IV, Homeworld, Star Trek - 25th Anniversary, Age of Empires II, Freespace 2, Sonic & Knuckles, Super Mario All Stars + World, Super Mario Wolrd 2, Super Mario RPG, Laxius Power, Romancing Walker, Avernum 2, Geneforge, Diablo, Starcraft+Expansion, Uplink: The Hacker Elite, Space Empires IV Gold, Jagged Alliance II, Megaman 7, Megaman & Bass, Megaman X, Megaman X2, Megaman X3, Megaman Zero, Megaman Zero 2, Myst, Aliens VS Predator 2...the list goes on.
|

February 26th, 2004, 05:27 AM
|
 |
Corporal
|
|
Join Date: Mar 2003
Location: New Westminster, Canada
Posts: 130
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Strange Agoraphobic AI
They're not Xenophobic.
I don't have an attack ship in the explore queue, Krsk, but that goes for all the races. Yet two still explore with their colony ships.
Even scarier.. I've copied the AI files from the working race into those that are stagnant. Same results..
|

February 26th, 2004, 05:51 AM
|
General
|
|
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Strange Agoraphobic AI
Are you using the latest patch? I noticed some of the AIs in a game I was playing with the beta were very ... "non-agressive" in their expansion for some reason but I was busy watching other parts of the game. It may be that something has changed in the AI code that makes the AI not explore enough in the current game.
|

February 26th, 2004, 06:06 AM
|
 |
Corporal
|
|
Join Date: Mar 2003
Location: New Westminster, Canada
Posts: 130
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Strange Agoraphobic AI
1.91.
I've noticed that Krsk is right. If I allow these races to have a scout ship, they'll scout ahead, and *will* expand.
Thing that gets me, is that these two freak races seem to be eager. They will expand without any scout / attack ship.
There's clearly a setting within the race files that allows this "fearless colony ship scout" behaviour.
What is it?
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|