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  #1  
Old January 1st, 2001, 11:19 PM

Kimball Kimball is offline
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Default Racial Tech Advantages

I am just wondering what everyone's opinions are about racial tech levels. Is there one racial tech filed that is better? Religious looks because of the system wide combat advantages, but organic looks good because of the armor and population advantages. Then there is Chyrstalline Tech...you get the idea. Any opinions and comments are welcome.
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  #2  
Old January 1st, 2001, 11:44 PM

Socialist Socialist is offline
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Default Re: Racial Tech Advantages

i like Temporal..they dont look as snazzy as organics or crystaline..but its bonus is that
it gives shield buster tech on its main fireing weapons..decent/mid/long range, and par to above damage..is 2 turn firing weapons are excellent in damage..6 - or better range on it too. also happiness bonus components for planets..handy dandy.
great with PDF against missle (ie organic)
seekers. run them down! fire your big boys and burn through any armour..be done with them heheh

i like finding best ways of dealing with Organics lovers

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  #3  
Old January 2nd, 2001, 02:19 AM

Sinapus Sinapus is offline
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Default Re: Racial Tech Advantages

I suppose it would depend on your style. I prefer Advanced Storage Techniques myself.

I did try Organic Tech in one game. I prefer the standard weapons, but the population growth modifier facilities seem useful. That Medical Lab facility seems useful, too, but I wish the happiness modifier would increase with level as well. I ended up building an Urban Pacification Center III in all my systems as well, since that will get every planet to "Jubilant" levels, while the Medical Lab would only raise them to "Happy".
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Old January 2nd, 2001, 10:51 AM

Snap Spelljammer Snap Spelljammer is offline
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Default Re: Racial Tech Advantages

I play with Temporal, Psychic, Religious, and Crystal.

Temporal because of the fast construction, plus the Vacation facility has a happiness modifier of 6. The urban and fate shrine only give 3. I don't think the temporal weapons and such are all that great, except for the seeker parasite.

Psychic for the Allegiance Subverter. The psy scanner facility is nice too.

Religous because the shrines and talisman rock. =)

It's a toss up between organic and crystal, I'm playing with organic in my current game, but I like crystal more. I like the facility that cuts your maint costs down.

Most 4x games come down to economy. If I can get a bigger economy than you I will probably win. I go in for all the production and construction speed bonuses that I can.

To get all 4 of the traits I cut my strength to -50% and my politics to -50%.

With my ability to wipe a planet clean with my normal ships I don't need troops. I can always subvert one of thier colony ships to get access to thier population.

And with the computer ALWAYS turning on you when you get a certain % bigger than them I hardly ever go in for treaties so I could care less about the trade penalty.
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Old January 2nd, 2001, 07:22 PM

General Hawkwing General Hawkwing is offline
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Default Re: Racial Tech Advantages

I use the speed bonus racial modifier. I helps in ship combat and exploration.
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Old January 2nd, 2001, 07:47 PM

Kimball Kimball is offline
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Default Re: Racial Tech Advantages

I wasn't aware that the propulsion racial advantage gives an additional combat movement too. Thank you.
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