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April 7th, 2004, 12:47 PM
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Private
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Join Date: Apr 2004
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ReDesign Mod
I'm making a new mod, and I need ideas. Start posting! 
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April 8th, 2004, 01:29 AM
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Corporal
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Join Date: Apr 2003
Location: Bucharest
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Re: ReDesign Mod
 Good luck man... You know what i like to see in mods, but till only a little number of them have shown? Planets... I like new planets... Imaginitve description...
That's just of course my opinnion but i would be delighted to see the many pics from the Image Mod actually being included in a single mod.
Adrian
[ April 07, 2004, 12:30: Message edited by: Executron ]
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Nexus Lord Executron
Desolance as humanity fades into oblivion
System Lord of Nexus - PBC
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April 7th, 2004, 07:32 PM
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Shrapnel Fanatic
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Re: ReDesign Mod
Such as FQM Deluxe?
Ashcan, feel free to make use of FQM if you would like. Just make sure to include the appropriate credits info.
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April 7th, 2004, 07:51 PM
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Colonel
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Re: ReDesign Mod
use trial and error to see what abilities can be added to entries in VehicleSize, then come up with elaborate reasons why such things would be inanate parts of a vehicle, then make a mod out of it.
See if you can add the Direct Fire ability to a base.
See if you can add the Warhead ability to a drone.
See if you can add the resource generating ability to a Fighter.
Then compose your gandeous tale to convince us that it all really makes sense.
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April 7th, 2004, 08:15 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: ReDesign Mod
Pretty much any ability that works on a component works as an ability of the hull. Stuff like Armor makes no sense, as it will do nothing, but that should be obvious.
You can not make a vehicle a weapon though...
[ April 07, 2004, 19:16: Message edited by: Imperator Fyron ]
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April 8th, 2004, 06:57 PM
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Private
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Re: ReDesign Mod
I'm going to try to implement Turbelence Generators for sats. It would damage anything that moved in and out of the sector.
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