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  #1  
Old April 7th, 2004, 12:47 PM

SkyAshton SkyAshton is offline
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Default ReDesign Mod

I'm making a new mod, and I need ideas. Start posting!
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Old April 8th, 2004, 01:29 AM

Executron Executron is offline
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Default Re: ReDesign Mod

Good luck man... You know what i like to see in mods, but till only a little number of them have shown? Planets... I like new planets... Imaginitve description...

That's just of course my opinnion but i would be delighted to see the many pics from the Image Mod actually being included in a single mod.

Adrian

[ April 07, 2004, 12:30: Message edited by: Executron ]
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  #3  
Old April 7th, 2004, 07:32 PM
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Fyron Fyron is offline
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Default Re: ReDesign Mod

Such as FQM Deluxe?

Ashcan, feel free to make use of FQM if you would like. Just make sure to include the appropriate credits info.
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Old April 7th, 2004, 07:51 PM

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Default Re: ReDesign Mod

use trial and error to see what abilities can be added to entries in VehicleSize, then come up with elaborate reasons why such things would be inanate parts of a vehicle, then make a mod out of it.

See if you can add the Direct Fire ability to a base.

See if you can add the Warhead ability to a drone.

See if you can add the resource generating ability to a Fighter.

Then compose your gandeous tale to convince us that it all really makes sense.
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Old April 7th, 2004, 08:15 PM
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Fyron Fyron is offline
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Default Re: ReDesign Mod

Pretty much any ability that works on a component works as an ability of the hull. Stuff like Armor makes no sense, as it will do nothing, but that should be obvious.

You can not make a vehicle a weapon though...

[ April 07, 2004, 19:16: Message edited by: Imperator Fyron ]
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Old April 8th, 2004, 06:57 PM

SkyAshton SkyAshton is offline
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Default Re: ReDesign Mod

I'm going to try to implement Turbelence Generators for sats. It would damage anything that moved in and out of the sector.
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