.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old May 31st, 2004, 06:46 AM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Modding Questions, Answers, & Ideas.

Please post links to any modding thread you have come acrossed. I would like to begin compiling a list of good Modding information.

Questions and answers are good, as well as unique problems and how they were solved.

And one willing to offer up some good techniques and known methods of modding would also be great.

Why re-invent the wheel every six months, if we pool our collective information into one spot we can save a lot of time and trouble.

Please any link or post about modding would be greatly appreciated.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #2  
Old May 31st, 2004, 06:57 AM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: Modding Questions, Answers, & Ideas.

SE 4 Modding Information

Modding discussion and help topics

Modding Help Document 1

Modding Help Document 2

Modding Help Document 3 Ai Design Cheat Sheet
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #3  
Old May 31st, 2004, 09:26 AM
Mephisto's Avatar

Mephisto Mephisto is offline
Brigadier General
 
Join Date: Sep 2000
Location: Frankfurt, Germany
Posts: 1,994
Thanks: 0
Thanked 0 Times in 0 Posts
Mephisto is on a distinguished road
Default Re: Modding Questions, Answers, & Ideas. *DELETED* *DELETED*

Post deleted by Mephisto
__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
Reply With Quote
  #4  
Old June 11th, 2004, 02:39 PM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: Modding Questions, Answers, & Ideas.

Facilities Modding Discussion

Problem solving an issue (Is there a way to let a base use emergency propulsion without it being able to have engines)

[ June 18, 2004, 09:28: Message edited by: Atrocities ]
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #5  
Old June 12th, 2004, 04:49 AM
psimancer's Avatar

psimancer psimancer is offline
Corporal
 
Join Date: Jun 2004
Location: texas
Posts: 159
Thanks: 0
Thanked 0 Times in 0 Posts
psimancer is on a distinguished road
Default Re: Modding Questions, Answers, & Ideas.

useful notes i have found

in depth discussion of how an ai works
and the various triggers for the various states
a bit of cleanup and presentation in a standard faq format might condense from the 6 pages

my Ai design Q & A


ship construction ai notes

AI modding : why does my ai put 2 colony modules on my colonizer

[ June 14, 2004, 02:29: Message edited by: psimancer ]
__________________
Laaanndd!!!! ---lex luthor
se4 code
L+++ GDY $!+ Fr! C+++ SDS T+hot SF* TCP A&++ M++lrn Mp* RO!V Pw++ Fq Nd** RP+ G++ Au Mm+
Reply With Quote
  #6  
Old June 22nd, 2004, 08:17 PM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: Modding Questions, Answers, & Ideas.

Discussion On Modding Diplomacy

Quote:
Originally posted by JLS:
quote:
Originally posted by captncrunch:
Ok, I kinda get what your saying, however, what I want to know is happens when I increase or decrease the numbers next to each value. Is it better to have a negative number or postive?
This depends on what Item you wish to change and will it be the Anger or the Political File:

For example using the stock se4 AI Anger File
Minus numbers = Endearment
Positive number = Anger

Receive Propose Trade := is at default 0 This is default zero in stock to help players to trade and especially new players to se4 move smoothly along.

However, if we raise this to 15, the Human Player better be darn sure he gives a good deal the first time to your AI, if the AI refuses this deal it may be as much as 5 months before the Human Player is in a position to try again. This modification will make it tougher on the Human Player, and help preserve that AI’s Players total net resource reserves. (along with the Percentage Value, but that’s another file)

- - -

With this same above Scenario, the AI did not like the Human Player proposal and refused the trade offer.
You may change the time your AI recovers form this insult, from the above Five month to much less time or actually more time if you wish to punish the ill-mannered Human Player.

Receive Offer Tribute := -3
For example: with -5 and this would drop the time to about 2 or 3 months if the Human Player bribes a few times. (this is cumulative with other modifiers and if all else is even)
To raise the warming up period for your AI, just use less -1 or -2 is also ok in some cases.


For example using the stock se4 Political File
This tends to deal with Triggers - that are set and/or modified by how your AI’s position relates in Anger, Score Percentage and Time. Also at the bottom you will find that Percentage Trade Value I referred to.

Declare War Base Anger Level := 80
If you raise 80: It will take much more Anger for that AI to enter a war. This is good if you do not want your AI to make war and have a breather - so that Enemy AI Player (or Human) ships may leave your AI’s contested Systems (one way or the other
Also to allow time for Human Players to bribe with gifts or Tribute. Along with the natural decrease to take effect and avoid war. (Again, this is cumulative with other modifiers and if all else is even)

However, this cool off time should be considerable for most AI personalities, but this is better then total war - when achieved...

- - -

Now for example you have a Psycho Impulsive Race and/or you wish that your AI never take any crap from another Player, then you may reduce the below modifier to lets say just 5 for example: then your AI will declare war on the next ill-mannered race at 85 anger and then the next at 90 etc. However, as you can see the default is set at 15 and this is a good safe number as to prevent to many costly wars for the default se4 AI.

Declare War Anger Modifier Per Other Wars := 15

= = = = =

It depends on what you want that AI to do, and most of us adjust the settings to that AI’s general personality as discribed in that AI's General File


I have been told I tend to get too technical on my replies (more so if I have had a long day), please forgive me if this is so.

__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #7  
Old August 8th, 2004, 02:59 AM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: Modding Questions, Answers, & Ideas.

Bump. I would like to keep this near the top for a day or so.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #8  
Old August 8th, 2004, 04:22 AM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: Modding Questions, Answers, & Ideas.

As you are most likely aware by now all of the linked to threads in this topic are now bad. I am sorry for this, and I do regret it. If I had had been warned about the forum change I could have made arrangements to save the important data. However that was not the case and now we must contend with the aftermath. Please note that any modding questions will be considered important and I do hope that old threads are brought to the surface so that I can get there links and rebuild our link library, such as it was.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #9  
Old August 8th, 2004, 10:37 PM

Emperor Fritsch the Dense Emperor Fritsch the Dense is offline
Corporal
 
Join Date: Jun 2002
Location: wash state
Posts: 81
Thanks: 0
Thanked 0 Times in 0 Posts
Emperor Fritsch the Dense is on a distinguished road
Default Re: Modding Questions, Answers, & Ideas.

oh man, i was just starting to dig into those....good thing i printed a few out. drat
Deposed Emperor Fritsch the Dense
__________________
i came i saw.....i forgot where i put my sandwich
Reply With Quote
  #10  
Old August 9th, 2004, 01:51 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Modding Questions, Answers, & Ideas.

Just do a forum search for the title, and it should turn up the thread.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:14 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.