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May 31st, 2004, 06:46 AM
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Shrapnel Fanatic
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Modding Questions, Answers, & Ideas.
Please post links to any modding thread you have come acrossed. I would like to begin compiling a list of good Modding information.
Questions and answers are good, as well as unique problems and how they were solved.
And one willing to offer up some good techniques and known methods of modding would also be great.
Why re-invent the wheel every six months, if we pool our collective information into one spot we can save a lot of time and trouble.
Please any link or post about modding would be greatly appreciated.
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May 31st, 2004, 06:57 AM
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Shrapnel Fanatic
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Re: Modding Questions, Answers, & Ideas.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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May 31st, 2004, 09:26 AM
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Brigadier General
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Re: Modding Questions, Answers, & Ideas. *DELETED* *DELETED*
Post deleted by Mephisto
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June 11th, 2004, 02:39 PM
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Shrapnel Fanatic
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Re: Modding Questions, Answers, & Ideas.
Facilities Modding Discussion
Problem solving an issue (Is there a way to let a base use emergency propulsion without it being able to have engines)
[ June 18, 2004, 09:28: Message edited by: Atrocities ]
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June 12th, 2004, 04:49 AM
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Corporal
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Re: Modding Questions, Answers, & Ideas.
useful notes i have found
in depth discussion of how an ai works
and the various triggers for the various states
a bit of cleanup and presentation in a standard faq format might condense from the 6 pages
my Ai design Q & A
ship construction ai notes
AI modding : why does my ai put 2 colony modules on my colonizer
[ June 14, 2004, 02:29: Message edited by: psimancer ]
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Laaanndd!!!! ---lex luthor
se4 code
L+++ GDY $!+ Fr! C+++ SDS T+hot SF* TCP A&++ M++lrn Mp* RO!V Pw++ Fq Nd** RP+ G++ Au Mm+
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June 22nd, 2004, 08:17 PM
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Shrapnel Fanatic
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Re: Modding Questions, Answers, & Ideas.
Discussion On Modding Diplomacy
Quote:
Originally posted by JLS:
quote: Originally posted by captncrunch:
Ok, I kinda get what your saying, however, what I want to know is happens when I increase or decrease the numbers next to each value. Is it better to have a negative number or postive?
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This depends on what Item you wish to change and will it be the Anger or the Political File:
For example using the stock se4 AI Anger File
Minus numbers = Endearment
Positive number = Anger
Receive Propose Trade := is at default 0 This is default zero in stock to help players to trade and especially new players to se4 move smoothly along.
However, if we raise this to 15, the Human Player better be darn sure he gives a good deal the first time to your AI, if the AI refuses this deal it may be as much as 5 months before the Human Player is in a position to try again. This modification will make it tougher on the Human Player, and help preserve that AI’s Players total net resource reserves. (along with the Percentage Value, but that’s another file)
- - -
With this same above Scenario, the AI did not like the Human Player proposal and refused the trade offer.
You may change the time your AI recovers form this insult, from the above Five month to much less time or actually more time if you wish to punish the ill-mannered Human Player.
Receive Offer Tribute := -3
For example: with -5 and this would drop the time to about 2 or 3 months if the Human Player bribes a few times. (this is cumulative with other modifiers and if all else is even)
To raise the warming up period for your AI, just use less -1 or -2 is also ok in some cases.
For example using the stock se4 Political File
This tends to deal with Triggers - that are set and/or modified by how your AI’s position relates in Anger, Score Percentage and Time. Also at the bottom you will find that Percentage Trade Value I referred to.
Declare War Base Anger Level := 80
If you raise 80: It will take much more Anger for that AI to enter a war. This is good if you do not want your AI to make war and have a breather - so that Enemy AI Player (or Human) ships may leave your AI’s contested Systems (one way or the other
Also to allow time for Human Players to bribe with gifts or Tribute. Along with the natural decrease to take effect and avoid war. (Again, this is cumulative with other modifiers and if all else is even)
However, this cool off time should be considerable for most AI personalities, but this is better then total war - when achieved...
- - -
Now for example you have a Psycho Impulsive Race and/or you wish that your AI never take any crap from another Player, then you may reduce the below modifier to lets say just 5 for example: then your AI will declare war on the next ill-mannered race at 85 anger and then the next at 90 etc. However, as you can see the default is set at 15 and this is a good safe number as to prevent to many costly wars for the default se4 AI.
Declare War Anger Modifier Per Other Wars := 15
= = = = =
It depends on what you want that AI to do, and most of us adjust the settings to that AI’s general personality as discribed in that AI's General File
I have been told I tend to get too technical on my replies (more so if I have had a long day), please forgive me if this is so.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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August 8th, 2004, 02:59 AM
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Shrapnel Fanatic
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Re: Modding Questions, Answers, & Ideas.
Bump. I would like to keep this near the top for a day or so.
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August 8th, 2004, 04:22 AM
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Shrapnel Fanatic
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Re: Modding Questions, Answers, & Ideas.
As you are most likely aware by now all of the linked to threads in this topic are now bad.  I am sorry for this, and I do regret it. If I had had been warned about the forum change I could have made arrangements to save the important data. However that was not the case and now we must contend with the aftermath. Please note that any modding questions will be considered important and I do hope that old threads are brought to the surface so that I can get there links and rebuild our link library, such as it was.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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August 8th, 2004, 10:37 PM
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Corporal
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Re: Modding Questions, Answers, & Ideas.
oh man, i was just starting to dig into those....good thing i printed a few out. drat
Deposed Emperor Fritsch the Dense
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August 9th, 2004, 01:51 AM
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Re: Modding Questions, Answers, & Ideas.
Just do a forum search for the title, and it should turn up the thread.
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