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Old January 5th, 2001, 03:50 AM

SunDevil SunDevil is offline
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Default New Facilities

Here are some new facility ideas? If these have already been mentioned than sorry.

1. Crew training quarters: Either take the place as an update to regular crew quarters on ships or a ground facility if any ships with crews are in orbit.

2. Secret police: Another added counter intelligence facility. Wouldn't add points, just make taking planets or ships in orbit with this facility that much harder. Or could just add an overall percentage chance against any offensive intelligence operation.

3.Barracks: A facility to use when planets get to angry or just not happy. Especially useful when trying to control the populace after taking over their planet. Would increase happiness by a percentage and also decrease the chance of the planet becoming a fraction. Would also enable production to continue or start but at a decreased amount.

Just my two cents.
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Old January 5th, 2001, 04:04 AM

Tomgs Tomgs is offline
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Default Re: New Facilities

The ship training facilities are in the game now. The Psychic racial trait also has system wide ship and fleet trainers.
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