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  #1  
Old January 8th, 2001, 03:05 AM

Emperor Zodd Emperor Zodd is offline
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Default Questions about torpedoes

The Anti-matter and Quantum Torpedoes are not seekers.They are direct fire weapons.
My first question is do they explode in the vicinity of a ship if it's not a direct hit?
If so,then they should be able to target a group of fighters and satelites. The shockwave would damage them like an artillery burst over infantry.
Also if a narrow beam weapon can target a group of fighters and sometimes destroy all of them (which seems hard to me) should'nt direct fire torpedoes be able to also, given the above to be true?
And shouldn't it be hard to miss a target if they explode in proximity? If so, they should recieve a weapon modifier bonus like a Wave motion gun,High energy magnifer,and some other weapon systems get?

Give me your thoughts on this.
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Old January 8th, 2001, 05:03 AM

Emperor Zodd Emperor Zodd is offline
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Default Re: Questions about torpedoes

Doesn't anyone have any comments?
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Old January 8th, 2001, 06:30 AM

Emperor Zodd Emperor Zodd is offline
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Default Re: Questions about torpedoes

I also would like to know how one salvo from a narrow beam weapon can take out multiple small targets like a fighter group?
The game treats a fighter group as one ship.
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  #4  
Old January 8th, 2001, 06:54 AM
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Jubala Jubala is offline
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Default Re: Questions about torpedoes

The one weapon damages more than one fighter/satellite is an old subject brought up before and brought to MM's attention. Hopefully it will fixed/changed to one weapon one kill.
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Old January 8th, 2001, 06:55 AM

Talenn Talenn is offline
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Default Re: Questions about torpedoes

I suppose its all a matter of perception. A 'single' beam weapon might actually represent a BATTERY of weapons. Also, picture a beam like in Babylon 5 on the Minbari or Shadow ships that sweeps across space vaporizing every fighter it touches.

Torps are the same way. It really depends on what you are trying to simulate. If you want Torps to be able to hit Fighters, go for it...make the change. Same goes for Beams etc...dont like em targeting small fighters? Remove it.

That's the true beauty of the game IMO...pretty much total customization.

Talenn
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Old January 8th, 2001, 07:08 AM

Baron Munchausen Baron Munchausen is offline
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Default Re: Questions about torpedoes

I think a 'torpedo' in space wargame terms is just a very fast seeker that doesn't stay around long enough to need representation on the combat grid like slower seekers. I suppose that some types of torpedos ought to be able to target smaller vehicles like fighters and satellites, but some should not. This would depend not only on the tracking technology it used but also the warhead. Some torpedos might be designed as "proximity" weapons as some have suggested, while others might be armor piercing and require a large, hard target to detonate properly. Unfortunately, there's not much variation in damage types available in SE right now. You've got 'normal' damage, the TDB "Quad damage to Shields" that also does normal damage, shields only, and a few "special" damage types that hit only one particular sort of component. There's not a lot of variety in types of "regular" damage. So, I guess you have to 'wing it' and just give certain torpedos the ability to hit smaller vehicles with a made-up technical explanation.

[This message has been edited by Baron Munchausen (edited 08 January 2001).]
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