.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old January 9th, 2001, 03:59 AM

SirDarwin SirDarwin is offline
Corporal
 
Join Date: Nov 2000
Location: Ottawa,Ontario
Posts: 99
Thanks: 0
Thanked 0 Times in 0 Posts
SirDarwin is on a distinguished road
Default Mod - VehicleSize.txt

Ok I've been working on my mod for a while now, but one thing I want to be able to do is make ships pre-made, with certain requirements (ie must have 12 missiles, 5 of one type of laser, 6 of another, etc). Unfortunetly I haven't been able to figure out how this works. Obviously it works for things like the bridge, crew quaters, life support, fighter/colony/cargo. If anyone else has had tried this, wether you've had luck or not I'd like to hear about your results.

Here is what I added to one of my ship designed.

Requirement Min Laser 25cm := 1
Requirement Max Laser 25cm := 1

Of course this doesn't show up in game, any idea why (Malfador emailed me back, telling me to look in their Q&A section, needless to say it doesn't contain anything that involves the VehicleSize.txt).

Thanks.
Reply With Quote
  #2  
Old January 9th, 2001, 05:17 AM

Derek Derek is offline
Corporal
 
Join Date: Dec 2000
Location: Salinas, CA
Posts: 175
Thanks: 0
Thanked 0 Times in 0 Posts
Derek is on a distinguished road
Default Re: Mod - VehicleSize.txt

You can't add in new requirements. Only the ones that are allready there. For example, Requirement Cargo Percentage (or whatever it is) You can put this requirement on a ship, and change the percentage, but you can't make a new requirement that doesn't allready exist.

Oh well.

Derek
Reply With Quote
  #3  
Old January 9th, 2001, 06:51 AM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: Mod - VehicleSize.txt

which is why no one can make a 'real' mining hull.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
  #4  
Old January 9th, 2001, 07:41 AM

SirDarwin SirDarwin is offline
Corporal
 
Join Date: Nov 2000
Location: Ottawa,Ontario
Posts: 99
Thanks: 0
Thanked 0 Times in 0 Posts
SirDarwin is on a distinguished road
Default Re: Mod - VehicleSize.txt

Then is there any reason to why they have information at the top of the file to explain how to add requirments?

So all of this stuff means nothing? You can't have requirments for custom Groups, or have new specific componets? I'm not trying to make new abilities or anything here.

Requirement X Type:
Specific Component - Must have, Specific Component - Cannot have, General Type - Have exactly,
General Type - Cannot have, General Type - Min Percent, General Type - Max Percent,
General Type - Min Amount, General Type - Max Amount, Custom Group - Cannot have,
Custom Group - Have exactly, Custom Group - Min Percent, Custom Group - Max Percent,
Custom Group - Min Amount, Custom Group - Max Amount, Ability - Cannot have,
Ability - Have exactly, Ability - Min Percent, Ability - Max Percent,
Ability - Min Amount, Ability - Max Amount
Reply With Quote
  #5  
Old January 9th, 2001, 08:01 AM
Daynarr's Avatar

Daynarr Daynarr is offline
Lieutenant General
 
Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
Daynarr is on a distinguished road
Default Re: Mod - VehicleSize.txt

quote:
Originally posted by SirDarwin:
Then is there any reason to why they have information at the top of the file to explain how to add requirments?

So all of this stuff means nothing? You can't have requirments for custom Groups, or have new specific componets? I'm not trying to make new abilities or anything here.

Requirement X Type:
Specific Component - Must have, Specific Component - Cannot have, General Type - Have exactly,
General Type - Cannot have, General Type - Min Percent, General Type - Max Percent,
General Type - Min Amount, General Type - Max Amount, Custom Group - Cannot have,
Custom Group - Have exactly, Custom Group - Min Percent, Custom Group - Max Percent,
Custom Group - Min Amount, Custom Group - Max Amount, Ability - Cannot have,
Ability - Have exactly, Ability - Min Percent, Ability - Max Percent,
Ability - Min Amount, Ability - Max Amount



I think you should send this question to MM. They are the only ones that can answer that. I know that I have tried to make these requirements work, but it seems that this stuff written on top of the file is simply not true. We need to know it is really working and:
A) if this is working how do we use it (exact syntax).
B) if this isn't working when will it be patched.

I find this to be very important issue for moding and should not be looked over. I also realize that there are much more important game issues that need to be fixed, so we can probably live with this one for a while.
Reply With Quote
  #6  
Old January 9th, 2001, 08:56 AM

Trachmyr Trachmyr is offline
Sergeant
 
Join Date: Dec 2000
Location: Miami, FL U.S.A.
Posts: 290
Thanks: 0
Thanked 0 Times in 0 Posts
Trachmyr is on a distinguished road
Default Re: Mod - VehicleSize.txt

Unfortunately, as I have discovered, these "requirements" are not (yet) implemented in the game. However, since the data is there, I expect that they will be in the future.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:20 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.