.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old September 7th, 2000, 10:31 PM

General Hawkwing General Hawkwing is offline
Corporal
 
Join Date: Sep 2000
Posts: 164
Thanks: 0
Thanked 0 Times in 0 Posts
General Hawkwing is on a distinguished road
Default Space Stations--Pros/Cons

Pro-Supplies: I will build a space station as a forward base/defense point in a system near my frontier. I then run my explorer ships back to it, merge into a fleet and then separate on the next turn. Both the station and my ship(s) now have full supplies.

Pro-Defense: They make good early warp point monitors until satellites can be researched.

Pro-Construction: The only way to get extra space yards, since planets can now only have one.

Con-Immobile: While I agree a space station should not be able to go flying across the universe (unlike the Death Star), I do believe that they should have movement capability in tactical combat. Not equivalent to a ship's movement, put enough to keep between a ship and a planet.

Con-Placement: Multiple space stations near a planet should be evenly distributed around it, not grouped near one another.
Reply With Quote
  #2  
Old September 8th, 2000, 12:16 AM
Instar's Avatar

Instar Instar is offline
Major
 
Join Date: Aug 2000
Posts: 1,246
Thanks: 0
Thanked 0 Times in 0 Posts
Instar is on a distinguished road
Default Re: Space Stations--Pros/Cons

Hey and they're big.
You're right about the immobile thing. Manuevar is a very important part of warfare.
__________________
When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, a high-speed monorail could easily link New York with Chicago.
Reply With Quote
  #3  
Old September 10th, 2000, 08:42 PM

R'tal R'tal is offline
Private
 
Join Date: Sep 2000
Posts: 6
Thanks: 0
Thanked 0 Times in 0 Posts
R'tal is on a distinguished road
Default Re: Space Stations--Pros/Cons

I have succesfully discovered a way to give stations movement points! Simpy add an emergency propulsion pod, you can then have 5 movement points for your station! I'm not sure if it will actually MOVE, but it shows up as having 5/0 movement points.
Telek R'tal
Grand Admiral
R'kallian Expanse
__________________
Telek R'tal
Reply With Quote
  #4  
Old September 11th, 2000, 06:51 PM

Lerchey Lerchey is offline
Lieutenant Colonel
 
Join Date: Dec 1999
Location: Pittsburgh, PA, USA
Posts: 1,423
Thanks: 0
Thanked 0 Times in 0 Posts
Lerchey is on a distinguished road
Default Re: Space Stations--Pros/Cons

Sorry, it doesn't work. You can include the component on your space station, and use it, but the station still can't move. The "move" and "warp" orders simply don't function, and if you include in a fleet with normal ships, the space station essentially turns off the move option for the whole fleet.

Kudos for thinking out of the box, but it doesn't get you mobile space stations. Guess your Death Star will have to be a base ship.

John
Reply With Quote
  #5  
Old September 11th, 2000, 09:14 PM

General Hawkwing General Hawkwing is offline
Corporal
 
Join Date: Sep 2000
Posts: 164
Thanks: 0
Thanked 0 Times in 0 Posts
General Hawkwing is on a distinguished road
Default Re: Space Stations--Pros/Cons

Just to restate my point: I am not looking for a Death Star but some moving ability in combat. Another issue with space stations (which could be related to inability to move) is that when my spies take over an enemy space station I can not use the station to attack the planet it is orbiting.
Reply With Quote
  #6  
Old September 12th, 2000, 02:26 AM
Master Belisarius's Avatar

Master Belisarius Master Belisarius is offline
Colonel
 
Join Date: Jul 2000
Location: Montevideo Uruguay
Posts: 1,598
Thanks: 0
Thanked 0 Times in 0 Posts
Master Belisarius is on a distinguished road
Default Re: Space Stations--Pros/Cons

Lerchey is 100% right: the Base Ship is like a Star Base but with engines...
But I must say that this kind of ships are useless against human players... you need so many time and money to finish one of them.

General Hawkwing: yea... you can not start an attack against one planet, with a battle station... but anyway you will be blockading the planet.

Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:25 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.