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  #1  
Old January 16th, 2001, 01:51 AM

Emperor Zodd Emperor Zodd is offline
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Default New Strategy \"Hit and run\"

I would like to see a new Strategy that would be similar to Max weapons range and don't get hurt.
I call it "Hit and run"
It would tell the ship to fire at max range and run away. Also it would run from seekers,and wouldn't make a move if it was sure to get hit by a seeker.

I sent this to Aaron,what do you guys think?
Two ships meeting in battle might not even hit each other for a change.
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Old January 16th, 2001, 02:05 AM

evader evader is offline
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Default Re: New Strategy \"Hit and run\"

It is correct in theory.

What are some uses of this stratagy?

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Old January 16th, 2001, 03:11 AM

Emperor Zodd Emperor Zodd is offline
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Default Re: New Strategy \"Hit and run\"

Basicly, it would mimic the tactics that we humans do in tactical combat,try to get a shot off without getting hit in the process!
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Old January 16th, 2001, 07:10 AM
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Default Re: New Strategy \"Hit and run\"

it works already except for the 'dont move if you cant evade' part. just create a strategy, primary is max range, secondary is dont get hurt. I use it for my blocade fleets since i dont use missiles much. I tell the blocade fleet to use that strategy and to not fire on planets. every so often they wander too close to a planet (since the computer cant stop moving them for some reason) but as soon at the planet launches seekers they back out of range.
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Old January 16th, 2001, 08:31 AM

Tomgs Tomgs is offline
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Default Re: New Strategy \"Hit and run\"

That is already the strategy I use with most of my fleets. You can modify the DefaultStrategies.txt file in the Data folder or change the strategy in game in the Emipres window under strategy. You can also modify what the targeting priorities are and what it will target there.
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Old January 16th, 2001, 09:30 AM

warp nine warp nine is offline
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Default Re: New Strategy \"Hit and run\"

The AI combat movement definately needs work. An unarmed ship with a speed advantage simply runs into a corner and gets trapped. Playing manually, you can just fly circles around the attackers until the 30 turns are used up.
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