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  #1  
Old November 29th, 2000, 03:04 PM

Ebonyknight Ebonyknight is offline
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Default Neutrals?

This will sound silly, but I have seen people talking about "neutral" races vs. AI races. What exactly are "neutral" races. Are these races where they are spacefaring races with no bonus/penalties (IE. Merchants vs. Xenophobes vs. berserkers, etc.) Or are these races in MOO2 that are "natives" that inhabit one world?

I haven't encountered the latter and I really haven't played around with the settings. I just let the computer pick the players.

Am I to assume that the the "neutral" ones are just stock AI races with no bonuses?
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  #2  
Old November 29th, 2000, 04:29 PM
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Default Re: Neutrals?

They're races that stick to their original system, and have all-average stats IIRC. You can expect them to (mildly) defend their system, but they generally don't explore.

Examples include the Nultoh Group, Zynarra Holdings, the Cluk-Ruks (sp?), and a few others.

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Old November 29th, 2000, 07:37 PM
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Default Re: Neutrals?

I was just wondering myself - why bother having some races that don't go anywhere like that? In almost any decent-length game they are bound to be completely outpaced tech- and production-wise by the normally-playing races.

Are they just there to be conquered?

It might be pretty cool, though, if a neutral race started out with MUCH higher tech and a fully developed system, so that they wouldn't be pushovers.
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Old November 29th, 2000, 07:46 PM

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Default Re: Neutrals?

They could in SE2. It made the a real horror. You would be running about the galaxy with frigites and hop through a warppoint and it had 20-30 dreadnaughts on it.
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  #5  
Old November 29th, 2000, 08:01 PM
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Default Re: Neutrals?

Dreadnoughts? Hmmm.

If you sent over a dozen ships with boarding parties, and managed to escape with a DN or two, did they come after you? :-)

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Old November 29th, 2000, 08:14 PM

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Default Re: Neutrals?

Is there a way to have neutral races start out at a higher tech?
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