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January 17th, 2001, 02:16 AM
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Corporal
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Join Date: Nov 2000
Location: Helsinki, Finland
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Question to [k126]Mephisto: Concerning Mephisto Mod
Would it be okay to you, if i use your
XXX_AI_DesignCreation.txt files (from your Mod) in my AIhelper Mod? I intend to post
it sometime later this week...
They would be slightly modified ofcourse, mainly to fix the 'bug' that prevents AI from designing baseships.
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January 17th, 2001, 02:55 AM
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Sergeant
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Join Date: Jan 2001
Location: Syracuse,NY USA
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Re: Question to [k126]Mephisto: Concerning Mephisto Mod
HreDaak,Can you post what you have already here so I can learn from what you got so far?
I'm just starting to work on the AI colonizing. What do I need to know? What is this about a 101% minimum? -Thank you
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January 17th, 2001, 03:43 AM
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Corporal
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Join Date: Nov 2000
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Re: Question to [k126]Mephisto: Concerning Mephisto Mod
quote: Originally posted by Emperor Zodd:
HreDaak,Can you post what you have already here so I can learn from what you got so far?
The modifications i have done, are quite extensive. They do change many things in many files. Even files that have nothing to do with AI directly have been modified. Possibly the only files that i have not touched are files that handle AI politics (this can change if i have enough time).
So posting them all here would be too troublesome... (and they propably wont work alone).
I'm just starting to work on the AI colonizing. What do I need to know?
Uh.. you must learn it mostly through trial and error i guess.. too complicated to explain it all here :O.
What is this about a 101% minimum? -Thank you
Putting numbers lower than 101 on the value lines in Default_AI_Planet_Types.txt is useless. 0 has same effect.
Here are 2 modified files for Abbidon...
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January 17th, 2001, 04:04 AM
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Sergeant
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Join Date: Jan 2001
Location: Syracuse,NY USA
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Re: Question to [k126]Mephisto: Concerning Mephisto Mod
Thanks,I wonder why 100 through 0 values are treated the same!?????
Is Aaron going to change this?
[This message has been edited by Emperor Zodd (edited 17 January 2001).]
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January 17th, 2001, 04:23 AM
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Sergeant
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Join Date: Jan 2001
Location: Syracuse,NY USA
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Re: Question to [k126]Mephisto: Concerning Mephisto Mod
I like what you have so far.
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January 17th, 2001, 10:16 AM
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Brigadier General
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Join Date: Sep 2000
Location: Frankfurt, Germany
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Re: Question to [k126]Mephisto: Concerning Mephisto Mod
You mean the files for the default AI races? Go ahead, make your day. 
If someone uses the AI scripts of the EA however (I have seen this in another topic) it would be nice to be mentioned in the readme.
quote: Originally posted by HreDaak:
Would it be okay to you, if i use your
XXX_AI_DesignCreation.txt files (from your Mod) in my AIhelper Mod? I intend to post
it sometime later this week...
They would be slightly modified ofcourse, mainly to fix the 'bug' that prevents AI from designing baseships.
__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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