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  #1  
Old December 13th, 2000, 10:03 PM

thecyclemania thecyclemania is offline
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Default MOO3

The best game ever is going to have a part 3.
Master of Orion 3 !!!!!!

Check it out at http://moo3.quicksilver.com

This game will be awesome.
Just check out the section 'offical comments', and you'll understand why this game will totally rock.

Don't get me wrong, I think SE4 is really cool, but it's not even near the MOO series.
That's my opinion of course, and you're welcome to share it or not.
To my view, the stronger point of SE4 is the open architecture. The fact that it's so easy to customize the game file (just edit the file) makes it easier for all fans out there to adapt the game to his preferences.
But the AI is no challenge (yeah I know, it's getting fixed), the tech tree is too small and the default races all act the same (yeah I know they will fix that too).

To me it all comes to this.
When I was playing MOO2, sometime I would be in front of my computer telling myself "just another turn, just another turn and I'm going to bed" for 4, 5 or even 6 hours.
Needless to say, I suffered from sleep depravation the first month the game came out. I haven't feel the urge to play SE4 more than 6 hours non-stop. After that, I'm just bored that the AI players are not attacking, not surprising me and generally speaking, not entertaining me.

Multiplayer in SE4 looks cool though. Only problem, by playing one turn a day by PBEM, the game only starts to be interesting after 2 months...

thecyclemania
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  #2  
Old December 13th, 2000, 11:04 PM

Repo Man Repo Man is offline
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Default Re: MOO3

I have my doubts about Moo III. Moo two held my attention for two weeks. I found Stars! while waiting for Moo II to come out. Stars! has been installed for about 5 years now while I doubt if I could find my Moo disk. Not bad for a game which fit on one single floppy.

SEIV, for all it warts in its current Version, is one of the few games which captured my attention and will probably remain on my disk for the next 5 years.
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  #3  
Old December 14th, 2000, 12:05 AM

thecyclemania thecyclemania is offline
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Default Re: MOO3

Out of curiosity, what didn't you like about MOO2 ??? Try to be descriptive.

And what do you like about Stars (and SE4) that MOO2 doesn't offer ?
I can only think of multiplayer. Stars and SE4 are better designed for multiplayer play.
The single player experience on the other part is SO bad in Stars and SE4 so far. The AI is NOT a challenge at all.

I'll always remember my first impression of Stars:
"What are those triangle moving everywhere? Are THOSE you ships ????"
Hehe, just being sarcastic...

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  #4  
Old December 14th, 2000, 12:27 AM

God Emperor God Emperor is offline
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Default Re: MOO3

Following on from thecylcemania's comments;

I must agree that MOO2 sits up there as the greatest of all space strategy games. The techs were interesting and promoted intense ship design competition, the ship design system has still not yet been surpassed, and the space combat system was brilliant - the design choices and tactical manuvring actually could have a hige effect on the combat result. For MOO3 I wouldnt want much changed at all - only beef up the graphics and diplomacy, open up the architecture.

Having said all of the above, I am really quite enjoying SE4 (AI issues etc aside). I think that once the issues are addressed, it will sit a very close second to MOO2 - further tweaking by fans and the designers might even get it up to the top spot (yes, I'm quite impressed by it and its potential).
With SE4, I havent suffered sleep depravation that I experienced with MOO2, but, nevertherless when I get back near the computer, I cant help firing up SE4 and spending 2 or 3 hours playing it - so on that basis SE4 gets a very high rating.
I played Stars! for several weeks but eventually gave up because of the clunky interface and the emotionlessness of it - basically I got bored with the micromanagement of it all - something the designers of SE4 have managed to avoid.

Anyway, you suffered my opnion enough, back to SE4 for an hour or two!
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  #5  
Old December 14th, 2000, 12:51 AM

Repo Man Repo Man is offline
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Default Re: MOO3

Well, maybe I was being a little harsh with MOO II. MOO I was a great game, the kind that keeps you up to 4:00 a.m..

MOO II was missing something. It was kind of like chinese food. It had all the right ingrediants, but still left you hungry after two hours.

The ship design was great in concept, except that ships never aged out. They were far too easy to upgrade.

Tactical combat was good, especially in mid game. Towards the end those planet zappers got kind of silly.

I would really have to think about why I wasn't happy with MOO II, the best I can say right now is that the total was less than the sum of its parts.
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  #6  
Old December 14th, 2000, 12:55 AM

Talenn Talenn is offline
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Default Re: MOO3

thecyclemania:

Ok, I'll bite on the 'what didnt you like about MOO2'.

Lets see. MOO2 was great game for while, dont get me wrong. But it had some serious shortcomings.

1) The pacing was GLACIAL. 24 Turns to get a COLONY SHIP!...Made for some really loooonnggg games. Not always bad, but the early game was repeated 'Next Turn' hitting. That also really dragged in MP games.

2) Ship components and design had far too many 'no brainers'. Missiles and Fighters were nearly useless compared to the best direct fire weapons. You rarely got up to bat unless you had the DF weapons. The starting ranges were too short and the missiles and fighters were too slow.

3) The absolutely SILLY way you had to research! Only being able to pick one item out of field was just plain stupid IMO. Many items were NEVER seen because certain items in the same 'field' were NECESSART...hmmmm, gee, Battle Pods or Survivial Pods? Gee, I wonder! Same for things like 'Mech-bots for ground combat or Titan Hulls?'...umm..really big decision there...I think not.

4) Loss of the 'flavor' of the AI players from MOO1. The races mostly seemed the same in MOO2. The art work and music for the leaders and the diplomacy were MILES behind that of MOO1. Graphically better perhaps (resolution-wise), but failed to convey the same moods and atmosphere.

5) Tedious Colony micromanagement. It was fine in the early game when you only had a few colonies to manage, but quickly became repetitive and annoying the mid-late game. Sure, you could 'auto build' the colony, but the decisions it made were often silly. I also dont think that 'feeding the empire' is something which should be major issue in spacefaring era game. That was fine for Civ, but it should have been dropped (or muted) for 'Civ in Space' IMO.

6) The tactical combat was often brainless. This is mostly a factor of the above weapons imbalance. Basically all you did was move forward and fire your best DF weapons at the enemy until one side died. Very little maneuver or tactics IMO.

Looking at this list, you'd think that I hated the game. Well, I did enjoy the game, but I feel that these shortcomings prevented it from becoming the 'time suck' that MOO1 was for me.

What I DO enjoy about SE3/4 is that many of the things we ARE dissatisfied with will be changed and corrected. MOO2 had a few patches and they DID help, but I'm quite confident that the level of support for SE4 will FAR exceed that for MOO2.

Talenn
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