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December 22nd, 2000, 02:28 AM
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Second Lieutenant
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Join Date: Oct 2000
Location: Linköping, Östergötland, Sweden
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Mephisto: Mod Question
I was just wondering if the changes to the original AI's in your latest mod is only to let them use the new ability names for ecm and sensors or if you changed anything else in the AI files as well.
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December 22nd, 2000, 04:53 AM
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Sergeant
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Join Date: Nov 2000
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Re: Mephisto: Mod Question
Well, I'm not Mephisto, but I do have his mod downloaded so I'll try and help you out. I hope he doesnt mind.
Basically, his mod 'streamlines' the AI's ship designing. It eliminates the extraneous 'crap' that the AI puts on all of its ships (Supplies, Self Destruct etc) and makes them into more efficient warships. They also have higher numbers of PD weapons. I've noticed that the Fighters with his mod are generally more lethal too.
It doesnt do anything odd though if thats what you are asking. No new components or ship types or whatnot. Its just a more efficient use of what is currently there.
Talenn
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December 22nd, 2000, 06:12 AM
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Second Lieutenant
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Join Date: Oct 2000
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Re: Mephisto: Mod Question
Thanks. 
__________________
You don't go through the hardships of an ocean voyage to make friends...
You can make friends at home!
-Eric The Viking-
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December 22nd, 2000, 11:58 AM
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Brigadier General
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Join Date: Sep 2000
Location: Frankfurt, Germany
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Re: Mephisto: Mod Question
No, I don't mind. Thanks, Talenn for helping him out. Not much left to add.
quote: Originally posted by Talenn:
Well, I'm not Mephisto, but I do have his mod downloaded so I'll try and help you out. I hope he doesnt mind.
Basically, his mod 'streamlines' the AI's ship designing. It eliminates the extraneous 'crap' that the AI puts on all of its ships (Supplies, Self Destruct etc) and makes them into more efficient warships. They also have higher numbers of PD weapons. I've noticed that the Fighters with his mod are generally more lethal too.
It doesnt do anything odd though if thats what you are asking. No new components or ship types or whatnot. Its just a more efficient use of what is currently there.
Talenn
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For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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December 22nd, 2000, 01:52 PM
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Corporal
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Join Date: Sep 2000
Location: Wiesbaden, Germany
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Re: Mephisto: Mod Question
No supplies anymore? Although CS and ECM are much more important for a good AI, in games with ancient galaxy this could become a problem. Will the AI in Mephisto's MOD at least be able to develop and use the Quantum Reactor?
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December 23rd, 2000, 02:02 AM
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Brigadier General
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Re: Mephisto: Mod Question
No, no supplies anymore. But the AI is fairly good at replenishing it's ship (except for colonizers...).
And yes, they will use quantum reactors. If they care to research that is. At least the Earth Alliance is researching and using it...
quote: Originally posted by eagleton:
No supplies anymore? Although CS and ECM are much more important for a good AI, in games with ancient galaxy this could become a problem. Will the AI in Mephisto's MOD at least be able to develop and use the Quantum Reactor?
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For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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