Re: Mutliplayer?
Well, I don't really see how that could work. It's set up a single character RPG right now, so if you're talking about multiple people going on the same adventure (playing the same module), that'd take a huge revamp of the program to have a multi-character party system.
If you're talking about having a persistent Online world that masses of people can be playing on at the same time, that's a huge can of technical worms that requires a big team of people create, manage and maintain, something that's far beyond the high-quality but small-scale projects Malfador and Shrapnel are known for. Look at all the trouble huge companies with massive budgets have with maintaining Online worlds.
Maybe a multi-character party would be a nice addition down the line, and then multiplayer control of those characters, but I certainly don't think those are essential "missing" elements to the game as is.
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