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January 22nd, 2001, 10:50 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Does anyone know the formula SEIV uses to calculate score?
Do Dreadnaughts coun't for more points than Escorts? If so how much more?
Does it matter what components a ship has? Does my Cruiser loaded with CSM's get me more score points than my Long-range scout Cruiser filled with supply storage?
Do units count? If so, how much?
I am so full of questions today.... 
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January 23rd, 2001, 04:45 AM
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Sergeant
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Join Date: Dec 2000
Location: Des Moines, IA
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Re: Does anyone know the formula SEIV uses to calculate score?
If you have SE III, the help file discusses the score calculation. I don't know if it is the same, but I suspect that it is farily close to SE IV.
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Technological advancement is like an axe in the hands of a pathological criminal. --A. Einstein
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January 23rd, 2001, 05:10 AM
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Sergeant
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Re: Does anyone know the formula SEIV uses to calculate score?
Ships and bases count based on the kt of the hull. Every 100kt of hull gets you 1k points. Resources, intel and research have a 1-1 ratio with points (1000 research = 1000 or 1k points)
Units, planets, population count for zero.
Techs researched count for some small amount, I haven't bothered to check out how that's calculated, but I think it depends on how much it cost to research the tech.
Hope this helps.
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January 23rd, 2001, 05:23 AM
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Lieutenant General
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Re: Does anyone know the formula SEIV uses to calculate score?
quote: Originally posted by Drake:
Units, planets, population count for zero.
dont know about that, when i blocade planets the AI's score drops quite a bit, especially if all of their planets in a system are blocaded. i think it subtracts them from the 'has x number of planets and y number of systems' point total, however that is generated.
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January 23rd, 2001, 11:44 AM
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Sergeant
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Join Date: Oct 2000
Location: Winnetka, CA, USA
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Re: Does anyone know the formula SEIV uses to calculate score?
Actually the score goes down when you blockade because resource, intell, and research production isn't generated on blockaded worlds. So all the point it gets from that go away if you blockade.
Also on how many points technology that has been researched gives you just start a full tech game and blockade an AI. They have between 300 and 400 points after the blocade so thats mostly technology points there. Not very much for all that technology and research time. If you are playing for score ships and bases win hands down. Bases even more so because you can support more of them with the same resource production base.
[This message has been edited by Tomgs (edited 23 January 2001).]
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January 23rd, 2001, 10:04 PM
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Sergeant
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Re: Does anyone know the formula SEIV uses to calculate score?
Yes, and there's a flaw in the score calculation where it doesn't matter what's on the ship, just the hullsize. So all destroyers are worth the same score, and all the baseships are worth the same, etc. Which is why we had to impliment a rule in our high-score contest about not building the biggest starbases (I forget the name) with nothing but a single computer onboard and mothballing it. Someone found out that in 150 turns he could build over 20,000 such stations and pull a score of 50 million points based off of totally worthless stations. So now our rule is you have to use the hull size chosen, meaning you can't put only 100kt of gear onto a dreadnaught, that's an escort design.
If you're not entering our contest and want a really high score, build big spacestations with master computers and mothball them. It's stupid but it works.
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Compete in the Space Empires IV World Championship at www.twingalaxies.com.
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