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October 15th, 2003, 12:49 AM
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List of oddities
These are those things that are amusing or annoying, and probably bugs..but aren't worth bugging MM about by themselves. So I figure we can add them into a list and sent -that-.
First few:
-hitting yourself with a mine will make Terran units fire on you (I suppose because you shot a terran ship..)
-the Terran Starbase- and maybe others- can shoot itself with its missiles.
-no way to mod the radar display to show other than full, 300, 150, or 75 (I think)
-non-commented data files (SE4 had a listing of what everything does at the top of the files..SF lacks this)
-no way to make weapons that are more accurate, or that have minimum ranges
Speaking of which, what the heck does the emmisive armor damage resistance do, anyway?
EDIT: a few more..
Why does the manual list the out-system speed slowing as conserving fuel..when you can't even mod in energy useage for anything other than a weapon? (or maybe a shield capacitator pod..)
Cloaking. I have seen sensors to detect cloaked ships..I have yet to see a cloaking device.
[ October 15, 2003, 00:03: Message edited by: Phoenix-D ]
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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October 15th, 2003, 02:50 AM
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Re: List of oddities
Quote:
Speaking of which, what the heck does the emmisive armor damage resistance do, anyway?
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It reduces the hull damage you take by X%
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October 15th, 2003, 03:04 AM
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Re: List of oddities
Quote:
Originally posted by Phoenix-D:
Cloaking. I have seen sensors to detect cloaked ships..I have yet to see a cloaking device.
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Indeed. Hard to do Romulans without them...
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October 15th, 2003, 09:37 AM
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Re: List of oddities
you know, it would be funny if other terran ships shot at the starbase after it shoots itself with a missile.
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October 15th, 2003, 09:39 PM
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Re: List of oddities
Another..
-there doesn't seem to be a way to control which components are right-click useable and destroyed on use, and which aren't.
-anyone figured how the stealth cruisers in campaign 2 work yet? Just from looking at the files, I can't tell..
I'd love to be wrong on a lot of these, since the modding seems to have so much potential, but there's all these odd ommisions.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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October 15th, 2003, 09:52 PM
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Private
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Re: List of oddities
Quote:
Originally posted by Phoenix-D:
-there doesn't seem to be a way to control which components are right-click useable and destroyed on use, and which aren't.
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I'm guessing any component with one or more effects and a placement location of 'None' works that way. Makes sense because there's no other purpose to adding an effect to a component that can't be installed anywhere.
Quote:
-anyone figured how the stealth cruisers in campaign 2 work yet? Just from looking at the files, I can't tell..
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They don't exist. There's no Fazrah Cruiser S in the enemies file.
[ October 15, 2003, 20:53: Message edited by: Mehrunes ]
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