|
|
|
|
January 25th, 2001, 06:53 PM
|
Private
|
|
Join Date: Jan 2001
Location: Ponce, Puerto Rico
Posts: 3
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
On Fighters
Here is something that I fing a bit disturbing...
When hit by point defense weapons, a group of missiles die one at a time. On the other hand, when hit by a big weapon, fighters and sat Groups seem to die by the dozen instead of one by one.
This makes fighters a relatively poor choice on the cost effectiveness side, not to mention that you can find yourself doing a lot of transporting to keep up operational loses. Also, I found myself at least once in the unenviable situation of having to stop an offensive and run because of loses inflicted on my fighter strike forces by the Cue Kappa main ship batteries (Add a stream of colorfully irreverent words at the end of that sentence, please). So far I've read some Posts where a bunch of you guys seem to dislike relying on fighters, Is that your reason?
I like fighters. They are an offensive tool. But it spoils my "suspension of disbelief" to see the way they handle damage. So, should I stick with fighters or switch to something else? Are there any successfull fighter commanders out there who can advise me?
|
January 25th, 2001, 07:06 PM
|
|
Captain
|
|
Join Date: May 2000
Location: Tampa, FL USA
Posts: 862
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: On Fighters
Several modders (including myself) have suggested to Aaron that he include a line item in the "Settings.txt" file (TRUE/FALSE) flag on whether main weapons are limited to "one hit/one kill" against units. If you feel the same way, go ahead and e-mail him.
[This message has been edited by Tampa_Gamer (edited 25 January 2001).]
__________________
No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
-General George S. Patton
|
January 25th, 2001, 07:12 PM
|
Private
|
|
Join Date: Jan 2001
Posts: 6
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: On Fighters
I've actually always thought fighters were a bit overpowered. I use fighters to protect every planet. I have used a single carrier loaded with 200+ fighters to take out fleets of dreadnoughts. I find them to be low cost and very disposable. I usually stick 7-9 engines, 1 rocket pod and fill the rest with 2-3 cannons. How are you configuring your fighters?
IBD
|
January 25th, 2001, 07:17 PM
|
|
Brigadier General
|
|
Join Date: Sep 2000
Location: Frankfurt, Germany
Posts: 1,994
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: On Fighters
Personally, I love fighters (ahem, who would have thought that, eh?).
I don't like the way damage is applied to them but they are quite effective anyway. Make sure to install 2 shields in a large fighter and they are deadly.
When you bring some capital ships with you the enemy is faced with a though decision: Fight the capital ships and be mauled by the fighters or shoot the fighters (quite hard) and get toasted by the capital ships.
No one said it would be an easy decision.
quote: Originally posted by Firemane:
Here is something that I fing a bit disturbing...
When hit by point defense weapons, a group of missiles die one at a time. On the other hand, when hit by a big weapon, fighters and sat Groups seem to die by the dozen instead of one by one.
This makes fighters a relatively poor choice on the cost effectiveness side, not to mention that you can find yourself doing a lot of transporting to keep up operational loses. Also, I found myself at least once in the unenviable situation of having to stop an offensive and run because of loses inflicted on my fighter strike forces by the Cue Kappa main ship batteries (Add a stream of colorfully irreverent words at the end of that sentence, please). So far I've read some Posts where a bunch of you guys seem to dislike relying on fighters, Is that your reason?
I like fighters. They are an offensive tool. But it spoils my "suspension of disbelief" to see the way they handle damage. So, should I stick with fighters or switch to something else? Are there any successfull fighter commanders out there who can advise me?
__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
|
January 25th, 2001, 07:32 PM
|
|
Second Lieutenant
|
|
Join Date: Aug 2000
Location: New York, New York USA
Posts: 480
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: On Fighters
Hasn't anyone heard of Escorts?! I build DD hulls with Shield and PDC only. they do wonders for Missile and Fighter hordes
------------------
Seawolf on the prowl
__________________
Seawolf on the prowl
|
January 25th, 2001, 08:02 PM
|
Private
|
|
Join Date: Jan 2001
Location: Ponce, Puerto Rico
Posts: 3
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: On Fighters
So far I've engaged only with medium fighters, which can only fit a relatively modest load. I have the heavies researched and I'll try them ASAP.
On the other hand, I feel a bit uncomfortable with their Kamikaze nature when compared to the bigger ships. I hate to send my troops to die. :P
I also discovered that it is a good tactic to send fast fighters tailing a missile barrage. It improves the odds a bit, though not for the fighters.
The point defense escorts sound like a great idea too. I assume that you place less PD in your "other" designs then? If so, how many? Isn't that approach more 'expensive' that building 'self-defending' ships?
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|