I plan on doing just that once a few details are cleaned up in the implementation. Adding abilities inherent to the hull, and getting the custom slots to be visible, in particular.
The idea is to give the ship nearly unlimited maximum speed, and have that ability inherent to the hull, so you never lose top speed.
The engines no longer produce that speed, but rather turning rate and acceleration. Different engine slot types would be needed for each hull so you can scale the abilities appropriately to the mass.
If your engines get damaged while you're doing an attack run, you'll keep coasting along, out of control until you hit something or get the engines back Online