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  #1  
Old October 30th, 2003, 10:10 PM

Dryton Dryton is offline
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Default Concerns about lack of Tutorial and Price of Game

( This is not a flame or a rant, I LIKE THE GAME, I just have some issues is all)

I am a longtime SE fan and I own quit a few other Shrapnel titles as well. I am not too concerned about graphics of the game although it's pretty rough. I'm big on gameplay, strategy and re-playability however I think that quality graphics and sound should be a part of any game nowadays. I like the demo and the game deffinately seems to have promise, however I was not at all impressed that there was no tutorial. Not a smart idea to send a demo out to try to get people to buy the game and they end up getting frustrated in the first 5 - 10 minutes into the game because they couldn't figure out that they had to create a God before they could start playing (yea, I saw the little sub-title down in the bottom but my other 3 friends did not).

My main issue however is with the price of the game. How did Shrapnel or Illwinter come up w/ this kind of price tag??? This game is by no means an "A-List" game. It's very rough around the edges and would not stand up to the games that are coming out in today's standards when it comes to graphics and sound. Other turn based strategy games that come to mind are Age of Wonders and Civ 3 (I paid 39.99 for AoW). I would like to get everyone's feedback on this or just some explanation to a loyal Shrapnel fan as to why I should pay 45.95 for a game that should be priced around 34.95 or less.
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  #2  
Old October 30th, 2003, 10:19 PM

licker licker is offline
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Default Re: Concerns about lack of Tutorial and Price of Game

Its a tricky question I suppose, the pricing of a game such as this through a company such as Shrapnel.

In the end you'll only be willing to pay what you think the game is worth, I think the game is worth the $40 I spent (got the $5 discount), but everyone will have their own opinion.

GFX and Sound are fluff (which you point out), they can help or hinder though, compared to Dom1 they are drastically improved, so perhaps the people coming from Dom1 arn't the best to answer critiques on Gfx and Sound. Really though I don't see them as a hinderance, though they are not as nice and clean as in other titles. Again, its going to be a personal decision as to how much you need better gfx and sound over gameplay.

I think that part of what you are paying for is the continued support that the Devs will give this product. If their responces to suggestions from Dom1 is any indicator, it is likely that this Version of Dom2 (1.0 or whatever it is) won't be the final Version. Patches including not just bug fixes, but tweeks and new content will appear.

Anyway, you're questions are quite valid, just they are difficult to answer in an absolute sense...
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  #3  
Old October 30th, 2003, 10:25 PM
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Default Re: Concerns about lack of Tutorial and Price of Game

It's the content that Dom II has. I once bougth AoW 2. To me it felt like the game would be in friggin beta testing phase... It was hardly stable.. All the nations had a handfull of units and all the nations were overused cliches... There were something like 14 spells per sphere... I couldn't care less about the sounds or graphics when the game was hardly working... Then i found Dom I and dumped AoW 2 immediatedly.

To me, the price is justified. People just can't see through the Gfx and Sfx...
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Old October 30th, 2003, 10:27 PM
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Default Re: Concerns about lack of Tutorial and Price of Game

There is a Quick Start guide to create a God and launch a party. It is located in the docs directory, but is unfortunately very *very* short (two pages). At least, you cannot say there are no tutorial. Dominions 1 demo was too big on the other hand. There was almost everything, all nations, no turn limit, you were only lacking a few elite units and spells above level 4 (IIRC). You even had the manuals of the game in a PDF format.

I agree with you though, Dominions 2 is lacking some help for newbie players. And you may not be patient enough to check for resources on the web.

As for your second point, the price tag seems fine for me, but games are a bit more expensive in Europe I believe. Dominions 2 costs much less than almost every game when it launches (in France at least), especially with the current exchange rates. However, the shipping costs are expensive. (And I cannot buy the game for now, but that's another matter. *Grumbles*)

And the graphics and music are impressive for Dominions 2, when you have played the first game at least. (There was no music, the graphics were... erh rough, and sound was rudimentary) However, I believe the price tag needs to be higher since less players will buy Dominions 2 than, say, AOW. (And there is not that much of a market for TBS games so.) The look of Dominions 2 isn't that bad really, and the music is enjoyable.

AOW:SM may be cheaper, but I never really enjoyed this game. Your average nations, a very limited list of spells, your average limited AI, while the multiplayer options are not that great. (No strategic battle, but instead figures and formulas when playing PBEM against humans. Strange) The graphics and sound of this game are impressive, but in the end, I would rather watch AOW than actually play that game.
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Old October 30th, 2003, 10:33 PM
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Default Re: Concerns about lack of Tutorial and Price of Game

Dominions is the best, or only game at doing what it does best. It offers extremely rich gameplay if you are interested in a huge variety of pseudo-historical nations, units, spells, magic items, etc., with interesting game balance, well-crafted cause & effect, varied and imaginitive situations, detail down to individual unit experience and specific Lasting battle wounds, large-scale battles resovled down to the individual man or monster, etc.

Many of the players who enjoy those things, don't particularly care about the graphics, or consider them secondary. The Doms II graphics are more than sufficient - my imagination far surpasses the latest multi-million-dollar graphics showcase game. Doms II is almost the only current computer game I have any real interest in buying.

For players who appreciate Doms II, they will be paying far less per hour of play than they would paying even $5 for a graphics masterpiece with no replay value.

I'm not sure how Shapnel figures its prices (something to do with the manual in this case?), but I just bought Doms I a couple of months ago, and even so I consider Doms II very reasonably priced considering the play value it has for me.

I don't even buy pretty-but-crappy games once they hit the $5 bargain bins. Ten such lemons would be a worse buy than one actually good and interesting game, to me anyway.

Also, the economy of producing and selling such games is entirely different comparing Illwinter/Shrapnel to mass-market games.

As for a lack of tutorial, I expect the fans would be happy to supply plenty of tips. A tutorial might help players figure out the game, but with the existing developers who have been doing this for years, they might not be the best ones to be spending their time guessing what new players won't understand.

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[ October 30, 2003, 20:35: Message edited by: PvK ]
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  #6  
Old October 30th, 2003, 10:41 PM
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Default Re: Concerns about lack of Tutorial and Price of Game

Quote:
Originally posted by Alneyan:
...
And the graphics and music are impressive for Dominions 2, when you have played the first game at least. ...
Actually Dominions 1 does have music during battle, if you keep the CD in the drive! It was of the "hard rock" variety.

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