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  #1  
Old November 3rd, 2003, 09:47 PM
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Gandalf Parker Gandalf Parker is offline
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Default Gandalf\'s Random Circus for Dom2 (was demo)

OK maybe this will address some of the issues about AI. Or at least clarify some. The AI gets more castles/temples/labs. It gets more high level troops. And it avoids some stupid things that can get it in trouble in a fast game. If nothing else its a VERY different game for the demo.

http://www.techno-mage.com/~dominion/Poke_Eye.map
http://www.techno-mage.com/~dominion/Poke_Eye.tga

OK the actual image is the same eye one. But the map file is very changed. The game is now called "a Poke in the Eye". Be sure to read the prophet announcements since they can be very interesting. And be sure to scout carefully even on indep settings of 2.

Download those 2 files to the maps directory under your dominions2demo game.

If you are interested in the programming code, just ask.
If you think its crap, show me the one you did and I would be interested.

[ December 05, 2003, 16:15: Message edited by: Gandalf Parker ]
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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  #2  
Old November 3rd, 2003, 09:51 PM

DominionsFan DominionsFan is offline
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Default Re: Gandalf\'s Random Circus for Dom2 (was demo)

I am not against this, I love challenges, but I really want to see a lot better core AI.
Of course Im trying this map of yours anyways.
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  #3  
Old November 3rd, 2003, 09:56 PM
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Default Re: Gandalf\'s Random Circus for Dom2 (was demo)

I will give it a look Gandalf as soon as possible. At any rate, thanks for your efforts!

An idle technical question: how did you manage to tweak the AI behaviour? I don't ask you to get really technical, but merely what kind of programming/editing/coding/scripting you did. (If anyone is interested in the details, I am pretty sure you will be asked. ) And likewise, what are the possibilities (or rather, limits) of such changes in the AI demeanour? Not only for now, but in the future as well. Who knows, you may very well have different AI for different strategies for example.

Sorry if I didn't make much sense, as technical tweakings are usually far beyond my field of knowledge.
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Old November 4th, 2003, 05:51 AM

Keir Maxwell Keir Maxwell is offline
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Default Re: Gandalf\'s Random Circus for Dom2 (was demo)

oh goodie - downloading right now.

All hail Gandalf the Random!

Keir
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  #5  
Old November 4th, 2003, 06:31 AM
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Default Re: Gandalf\'s Random Circus for Dom2 (was demo)

>An idle technical question: how did you manage to tweak the AI behaviour? I don't ask you to get really technical, but merely what kind of programming/editing/coding/scripting you did

The core behavior wasn't tweaked. That will probably be up to Illwinter.

What has been done is that some AI players will not attack each other, plus heaps of random troops have been thrown everywhere (including starting provinces).

The AI doesn't play "better" but it often starts with funky resources. Add in the wild nature of the map, and you have a fun free for all game.

I played it a bit and it was actually some of the most fun I have had with the game so far.

Kudos to Gandalf!
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  #6  
Old November 4th, 2003, 10:04 AM

Mortifer Mortifer is offline
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Default Re: Gandalf\'s Random Circus for Dom2 (was demo)

Indeed, try Gandalf's map with indy str 9. Insane
I've got a new negative record with expanding.


Anyways scripts like this can help until the AI is being fixed.
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