.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old November 20th, 2003, 06:08 PM

licker licker is offline
Captain
 
Join Date: Sep 2003
Location: New Mexico
Posts: 990
Thanks: 13
Thanked 15 Times in 14 Posts
licker is on a distinguished road
Default Alternate Victory Conditions and the AIs who love them

Ok, so I finally was able to finish my first SP game the other night. I was going as C'tis against 6 other difficult AIs on the Eye map (plenty of room to expand). I also set up the victory points condition for the win. Here's what I saw.

The AI seemingly ignored the VP provinces. Even when it would take one, it wouldn't defend it very well, even when I was attacking that AI, and was real close to winning. Bummer

So my question (again) is does the AI take into consideration any of the VC settings? My guess is no from what I saw (also saw an AI with a 3VP province *next to* his capitol that he still hadn't taken on turn 35!!).

I also noticed that the AIs didn't build any forts (or labs for that matter) anywhere (nothing new), and I think this is a big problem for them as the game progresses. Especially with nations like Ulm who can really benefit from another resource center at which to spend their extra cash on better units than the indie HI and Militia.

I did see some sizable armies from Arco with a boat load of Heart Companions (at least 30 in an army of about 100), but there was no priest to bless them!!! We stumbled on each other both going for the same indie province. My force of Swamp Gaurds, LI, and some summoned undead just stomped them, there were no priests or mages along with that army, and though they outnumbered me 100 to 60 it wasn't close as my priests kept my morale up, and my mages kept theirs down

Anyway, it was a fun game, but I still saw the same things I saw in the demo that the AI is lacking in (game went about 60 turns...) no fort building, very poor gem incomes, and the inability to (seemingly) to recognze the new VC.

If the AI indeed is not set up to recognize VC that's fine, I'd just like to know so that in SP games I won't use them.
Reply With Quote
  #2  
Old November 20th, 2003, 06:24 PM

SurvivalistMerc SurvivalistMerc is offline
Second Lieutenant
 
Join Date: Nov 2003
Posts: 419
Thanks: 0
Thanked 0 Times in 0 Posts
SurvivalistMerc is on a distinguished road
Default Re: Alternate Victory Conditions and the AIs who love them

The AI does appear to search for sites using spells. I noticed major increases in gem income with respect to tien'chi.

Granted, they don't have the gem income of a rainbow mage. But who does?
Reply With Quote
  #3  
Old November 20th, 2003, 06:30 PM

SurvivalistMerc SurvivalistMerc is offline
Second Lieutenant
 
Join Date: Nov 2003
Posts: 419
Thanks: 0
Thanked 0 Times in 0 Posts
SurvivalistMerc is on a distinguished road
Default Re: Alternate Victory Conditions and the AIs who love them

It's good to knwo that the AI doesn't pay attention to victory conditions. I agree...I wasn't likely to use them anyway in SP, but I especially won't now.

Licker, are you saying that even if an AI controls half the map, he won't build forts even if it looks as if he might get cut off from his supply line?
Reply With Quote
  #4  
Old November 20th, 2003, 06:33 PM

licker licker is offline
Captain
 
Join Date: Sep 2003
Location: New Mexico
Posts: 990
Thanks: 13
Thanked 15 Times in 14 Posts
licker is on a distinguished road
Default Re: Alternate Victory Conditions and the AIs who love them

Quote:
Originally posted by SurvivalistMerc:
The AI does appear to search for sites using spells. I noticed major increases in gem income with respect to tien'chi.

Granted, they don't have the gem income of a rainbow mage. But who does?
Well I wasn't using a rainbow mage to search, and C'tis doesn't have the most balanced mages to search with anyway...

All I'm pointing out (again) is that from my experience in several demo games and now one complete game is that whatever I do with regards to gem searching I'm always well ahead of the AI nations. And that's even when I'm very unlucky in finding any sites at all.

What's more bothersome to me is the inability of the AI to build any forts at all. I'd imagine most people like to get a 2nd fort before turn 20 so that they can use their extra income on national units. I think that this in large part effects the army compostions of the AI later game. They also seem to be lacking in mages, which is also fixable by building forts (and labs) or just labs in specific provinces. I've not captured a single lab from the AI (outside of capitols), even when the province has good recruitable mages.

Just more fuel for the fire... I hope others will report their findings on this topic and that the devs will respond accordingly.

Let me also say that I don't think the AI is 'bad' as others have insinuated. I just think that it's somehow 'handicapped' with respect to building forts and labs (it sure builds the @#$@# out of temples...), and that handicap limits it later in the game.
Reply With Quote
  #5  
Old November 20th, 2003, 06:36 PM

licker licker is offline
Captain
 
Join Date: Sep 2003
Location: New Mexico
Posts: 990
Thanks: 13
Thanked 15 Times in 14 Posts
licker is on a distinguished road
Default Re: Alternate Victory Conditions and the AIs who love them

Quote:
Originally posted by SurvivalistMerc:
It's good to knwo that the AI doesn't pay attention to victory conditions. I agree...I wasn't likely to use them anyway in SP, but I especially won't now.

Licker, are you saying that even if an AI controls half the map, he won't build forts even if it looks as if he might get cut off from his supply line?
I can't answer your question, I've not seen an AI get that big. I did see Ulm take out Machaka and get a 2nd fort that way, but Ulm was over 30 provinces when that happened, and hadn't built another fort on his own. I had built 2 by that time, and if I hadn't gone for a 'quick' VP win at that point I would have built another 2 to allow me to get my national units to the front (and for defense) more quickly.
Reply With Quote
  #6  
Old November 20th, 2003, 06:52 PM
Taqwus's Avatar

Taqwus Taqwus is offline
Major General
 
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
Taqwus is on a distinguished road
Default Re: Alternate Victory Conditions and the AIs who love them

The AI, even on Normal, will definitely build labs, forts, temples, and rather large armies if you give it the time.
Sitting back and letting a single AI take 66-75% of a medium-sized map can make for an interesting slugfest, at least if you like large-scale battles with high-end magic. Mmmm, 1500+ units and 120+ commanders in a single battle, Flame Storms and Death Winds oh my!
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:56 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.