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  #1  
Old November 21st, 2003, 01:21 PM
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Default Improving AI Suggestions~vote~

We've already been told multiple AI personalities randomly chosen at the start of each game is very unlikely to see for dominions_II. Pillars_of_Heaven how that could improve the game... but anyways.

I've had some new ideas for improving this single mind 'Borg' AI. We haven't seen any polls for awhile and this seems like one of the hotest topics so here it goes.

Also let me add that if I missed someone's suggested feature... you'll have to forgive me since I don't have time to read that 18_page thread for improving the AI.
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Old November 21st, 2003, 04:05 PM
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Default Re: Improving AI Suggestions~vote~

Sorry but after looking at the questions I chose not to vote. Maybe if someone worded the poll alittle more diplomatically. Looked to me to be more likely to make sure we dont get any of those in a patch
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Old November 21st, 2003, 04:15 PM

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Default Re: Improving AI Suggestions~vote~

I also chose not to vote.

It would be nice to see whom you are presently "at war" with, though. I often forget exactly who is most ticked off at me. Of course, any nearby neighbor near my capital is likely to get added to the list. Hehe.
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Old November 21st, 2003, 10:40 PM
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Default Re: Improving AI Suggestions~vote~

The poll is missing options such as "Do not spend any more time on the AI as it is already decent and a competitive AI is currently impossible to make for anything that is not deterministic."
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Old November 21st, 2003, 10:50 PM
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Default Re: Improving AI Suggestions~vote~

Quote:
Originally posted by Graeme Dice:
The poll is missing options such as "Do not spend any more time on the AI as it is already decent and a competitive AI is currently impossible to make for anything that is not deterministic."
Maybe they need to make the game nondeterministic! I really think quantum effects should be modeled - maybe a new "Fate Entanglement" spell could link two remote units in unpredctable ways. Literally unpredictable - when one dies, have the program execution pointer move to a random place in memory that may or may not contain Dominions II code...=)
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Old November 21st, 2003, 11:57 PM
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Default Re: Improving AI Suggestions~vote~

I am of course making the assumption that the random seed is picked from a pseudo-random source every time. It might always be like Civ 3 where the game is completely deterministic once you start as the seed is saved.

Of course, a computer is a deterministic machine, so you'd need an external RNG to have it properly pick the next location to look for the code.
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