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  #1  
Old November 22nd, 2003, 10:28 PM

aldiss2 aldiss2 is offline
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Default Atlantis

Atlantis seems unappreciated. Searches of Usenet, shrapnel, and sunray's site find little in the way of Atlantis specific ideas or strategies. They get neat toys: Dagon (Trample Em!), War Lobsters (Trample Fishies!), War Shamblers (length 4 poison Glaive!), and Level 4 Priests (Fanaticism, don't leave the Kelp Citadel without it!). So please share your thoughts about the fun games you guys have had as/against Atlantis or any interesting strategies/tactics that you may be willing to make public.

aldiss
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  #2  
Old November 22nd, 2003, 10:36 PM
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Nerfix Nerfix is offline
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Default Re: Atlantis

In one Dom I game, i could produce 50 Reef Warriors(the max amount of troops in queque) in one turn in my capital...

[ November 22, 2003, 20:36: Message edited by: Nerfix ]
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  #3  
Old November 22nd, 2003, 11:00 PM
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Default Re: Atlantis

In my first Dom I game, I played Man in their historical position on the Old World map, which is in England. Atlantis would occasionally attack at unpredictable spots in Britain, turning what would otherwise be an island fortress advantage against me. I had some success driving them away using longbows, since they have few long-ranged weapons. However I hadn't included Ry'leh, and Ermor starts out in the Mediterranean, and the only submersible units I had were mercenary shamblers, so Atlantis became a powerful northern force. I managed to take the North Sea from Atlantis briefly, but they quickly came and took it back, killed my amphibious mercenaries, and got mad and invaded the land again. Eventually Ermor started conquering most of Europe, drove me off the continent and back to my captial, where a very lengthy war raged for many months around my citadel at Avalon. I laid waste to massive amounts of Emorian undead using magic and summons from behind castle walls bristling with longbows. Atlantis started fighting Ermor as well, so there were generally two huge battles at or outside my castle every turn, with thousands of zombies being destroyed, only to reappear next turn. Eventually Ermor won my castle and I was relegated to the north with only normal units, while Atlantis continued to battle Ermor all over Britain and the surrounding seas. I struggled on with independent type non-magical units up in the Shetlands and Scotland for a while, but was eventually overcome.

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Old November 22nd, 2003, 11:19 PM

LordArioch LordArioch is offline
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Default Re: Atlantis

I've got a Dagon who got a couple hundred kills just with (quickness)(attack archers)
He's got luck and etheral items on and he just goes right for archers, usually getting a couple commanders and trampling a lot of troops each turn, and then killing even more when the front line tries to rout right through him.
I also like using their 60 gold mages to cast frozen heart alot...very cost efficient reliable damage dealers.

The main weakness I see in atlantis is capital dependence...both good cheap mages are capital only and odds are most other sea provinces won't have enough resources to build too many troops.
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Old December 5th, 2003, 01:12 AM
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Default Re: Atlantis

Personally I've had my best multiplay game playing Atlantis.

This was in Dom I time, when Ermor was still Ermor every time. We played on the huge Europa map with the fixed start locations, all factions present and the highest or parhaps the second highest AI setting. Indie 5, I think. From the word go I made it my mission to destroy Ermor.

A coral queen prophet (lvl 5), backed up by another queen. A nice bunch of parhaps 40 of those big sacred troops, and that's it.

The war took forever as Ermor got real tough, real fast. I had to resupply about 20 more of those sacred troops, but othervice it was that 2 priestess & sacred troop bodyguard that carried the whole campaign.

Talk about deep patrol. No possibility of retreat pretty much the whole time.

This was against the highest or the second highest AI setting. No pushover that.

Got to love those big strong atlantians. Dagon of course, is the only true pretender.

Give him two ice-swords to start with (defence +8) and he goes through armies like nothing else.

Definitely he best fighting pretender I've ever used. These days the Nataraja may be even better. 4 Ice Swords = Defence 30 or so in just a few rounds from the beginning. 4 Attacks too.
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Old December 5th, 2003, 01:46 AM
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Default Re: Atlantis

Quote:
Originally posted by LordArioch:
...
The main weakness I see in atlantis is capital dependence...both good cheap mages are capital only and odds are most other sea provinces won't have enough resources to build too many troops.
True for well-equipped troops, though Shamblers only require 1 resource, so if you have the gold, they are great instant armies in a reasonable province with them, and spearmen are also fast cannon fodder, if you don't have or want to spend the gold on Shamblers.

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