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November 27th, 2003, 08:12 PM
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Corporal
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Join Date: Nov 2003
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Really high magic levels
I once had a Pretender who had level 9 in everything (empowerment, baby!) and as high as level 17 or something in death magic. Would magic levels that go up this high add any benefits? You can cast everything on the spellbook at level 9, right? Did my level 17 death mage pretender had stronger spell effects/penetration, etc.?
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November 27th, 2003, 08:23 PM
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Corporal
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Re: Really high magic levels
read the instruction booklet.....you can never have high enough magic levels on your main commanders
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November 27th, 2003, 11:26 PM
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Major General
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Join Date: Aug 2000
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Re: Really high magic levels
You get higher penetration, less fatigue (marginally; since the formula is ((base fatigue / (extra levels + 1)) + spell-casting encumberance) really high levels make less and less difference), and some spells increase in area or number of effects e.g. Orb Lightning.
No ritual or battle spell requires more than level 9 in anything. Quite a few paths don't have level-9 requirements at all, if memory serves; there aren't that many except for Utterdark, Wish, Astral Nexus, Strands of Arcane Power.
If you're empowering that much, you're probably wasting gems that could more effectively be put into creating and unleashing pet Doom Horror commanders, because the empowerment costs just get extreme, or at a minimum in forging lots of tasty artifacts.
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November 28th, 2003, 12:18 AM
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Major General
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Re: Really high magic levels
Quote:
Originally posted by Taqwus:
If you're empowering that much, you're probably wasting gems that could more effectively be put into creating and unleashing pet Doom Horror commanders, because the empowerment costs just get extreme, or at a minimum in forging lots of tasty artifacts.
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Death 17 is crazy. You could have summoned tons of Revenants, and each turn, each could have summoned 10 skeletons, for a huge, supply-free undead army with those gems.
Not to imply that that's a good strategy, it's just one of thousands that would have been better=)
[ November 27, 2003, 22:19: Message edited by: Saber Cherry ]
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November 28th, 2003, 12:41 AM
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Corporal
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Join Date: Nov 2003
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Re: Really high magic levels
I had every worthwhile artifacts already forged, LOL.
Quote:
Originally posted by Taqwus:
You get higher penetration, less fatigue (marginally; since the formula is ((base fatigue / (extra levels + 1)) + spell-casting encumberance) really high levels make less and less difference), and some spells increase in area or number of effects e.g. Orb Lightning.
No ritual or battle spell requires more than level 9 in anything. Quite a few paths don't have level-9 requirements at all, if memory serves; there aren't that many except for Utterdark, Wish, Astral Nexus, Strands of Arcane Power.
If you're empowering that much, you're probably wasting gems that could more effectively be put into creating and unleashing pet Doom Horror commanders, because the empowerment costs just get extreme, or at a minimum in forging lots of tasty artifacts.
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November 28th, 2003, 01:41 PM
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Lieutenant Colonel
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Join Date: Apr 2003
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Re: Really high magic levels
in SP we play for enjoyment (in MP too, but with optimization somehow)... If it please him to have level 99 in death, then why not
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